The Game Master's Book of Magic & Mayhem for Kids: Locations, NPCs, traps, dungeons, magic items, monsters and more for young tabletop players
The Game Master’s Book of Magic and Mayhem is the perfect companion for young gamers aged 10-14, packed with everything they need to create unforgettable adventures for their tabletop role-playing games. Inspired by the bestselling Game Master series, this book is a treasure trove of ideas for young game masters and players alike.

Inside, readers will find detailed descriptions of epic locations like ancient temples, mysterious taverns, and hidden lairs, each filled with fascinating lore and opportunities for exciting quests. Need a trap to foil an adventuring party? A monster to test their mettle. Or a puzzle to challenge their wits? The Book of Magic and Mayhem has them covered with creative, ready-to-use ideas for both! Plus, non-player characters (NPCs) with unique personalities and backstories that will help bring any game to life, whether they’re helping or hindering the players.

The book also features a ton of random tables—perfect for quick inspiration when the story takes an unexpected turn. From treasure and magic items to random encounters and environmental hazards, these tables help game masters come up with new ideas on the fly.

Designed to spark creativity and enhance every gaming session, the Book of Magic and Mayhem is a must-have resource for any young Game Master eager to craft amazing worlds and unforgettable adventures with their friends.

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The Game Master's Book of Magic & Mayhem for Kids: Locations, NPCs, traps, dungeons, magic items, monsters and more for young tabletop players
The Game Master’s Book of Magic and Mayhem is the perfect companion for young gamers aged 10-14, packed with everything they need to create unforgettable adventures for their tabletop role-playing games. Inspired by the bestselling Game Master series, this book is a treasure trove of ideas for young game masters and players alike.

Inside, readers will find detailed descriptions of epic locations like ancient temples, mysterious taverns, and hidden lairs, each filled with fascinating lore and opportunities for exciting quests. Need a trap to foil an adventuring party? A monster to test their mettle. Or a puzzle to challenge their wits? The Book of Magic and Mayhem has them covered with creative, ready-to-use ideas for both! Plus, non-player characters (NPCs) with unique personalities and backstories that will help bring any game to life, whether they’re helping or hindering the players.

The book also features a ton of random tables—perfect for quick inspiration when the story takes an unexpected turn. From treasure and magic items to random encounters and environmental hazards, these tables help game masters come up with new ideas on the fly.

Designed to spark creativity and enhance every gaming session, the Book of Magic and Mayhem is a must-have resource for any young Game Master eager to craft amazing worlds and unforgettable adventures with their friends.

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The Game Master's Book of Magic & Mayhem for Kids: Locations, NPCs, traps, dungeons, magic items, monsters and more for young tabletop players

The Game Master's Book of Magic & Mayhem for Kids: Locations, NPCs, traps, dungeons, magic items, monsters and more for young tabletop players

The Game Master's Book of Magic & Mayhem for Kids: Locations, NPCs, traps, dungeons, magic items, monsters and more for young tabletop players

The Game Master's Book of Magic & Mayhem for Kids: Locations, NPCs, traps, dungeons, magic items, monsters and more for young tabletop players

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Overview

The Game Master’s Book of Magic and Mayhem is the perfect companion for young gamers aged 10-14, packed with everything they need to create unforgettable adventures for their tabletop role-playing games. Inspired by the bestselling Game Master series, this book is a treasure trove of ideas for young game masters and players alike.

Inside, readers will find detailed descriptions of epic locations like ancient temples, mysterious taverns, and hidden lairs, each filled with fascinating lore and opportunities for exciting quests. Need a trap to foil an adventuring party? A monster to test their mettle. Or a puzzle to challenge their wits? The Book of Magic and Mayhem has them covered with creative, ready-to-use ideas for both! Plus, non-player characters (NPCs) with unique personalities and backstories that will help bring any game to life, whether they’re helping or hindering the players.

The book also features a ton of random tables—perfect for quick inspiration when the story takes an unexpected turn. From treasure and magic items to random encounters and environmental hazards, these tables help game masters come up with new ideas on the fly.

Designed to spark creativity and enhance every gaming session, the Book of Magic and Mayhem is a must-have resource for any young Game Master eager to craft amazing worlds and unforgettable adventures with their friends.


Product Details

ISBN-13: 9781964487311
Publisher: Media Lab Books
Publication date: 04/21/2026
Series: The Game Master Series
Pages: 208
Product dimensions: 7.00(w) x 9.00(h) x 1.00(d)
Age Range: 10 Years

About the Author

Jeff Ashworth is a bestselling author and editor whose credits includes The Game Master's Book of Random Encounters, The Game Master's Book of More Random Encounters, The Game Master's Book of Traps, Puzzles and Dungeons, The Game Master's Book of Non-Player Characters and Everything I Need to Know I Learned from RPGs among others. Phil Sexton, Ben Egloff, Tim Baker and Alexander LaFort are contributors to The Game Master’s Book of Non-Player Characters, The Game Master’s Book of Instant Towns and Cities and The Game Master’s Book of Legendary Locations. There are lots of other contributors as well.

Chris Seaman is an award-winning illustrator best known for his card artwork for Wizard of the Coast's record-breaking collectible card game, Magic: The Gathering, as well as the book Everything I Need to Know I Learned from RPGs.

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