Over a writing career that spanned three decades, PHILIP K. DICK (1928–1982) published 36 science fiction novels and 121 short stories in which he explored the essence of what makes man human and the dangers of centralized power. Toward the end of his life, his work turned toward deeply personal, metaphysical questions concerning the nature of God. Eleven novels and short stories have been adapted to film, notably Blade Runner (based on Do Androids Dream of Electric Sheep?), Total Recall,Minority Report, and A Scanner Darkly. The recipient of critical acclaim and numerous awards throughout his career, Dick was inducted into the Science Fiction Hall of Fame in 2005, and in 2007 the Library of America published a selection of his novels in three volumes. His work has been translated into more than twenty-five languages.
The Game-Players of Titanby Philip K. Dick
Poor Pete Garden has just lost Berkeley. He's also lost his wife, but he'll get a new one as soon as he rolls a three. It's all part of the rules of Bluff, the game that's become a blinding obsession for
In this sardonically funny gem of speculative fiction, Philip K. Dick creates a novel that manages to be simultaneously unpredictable and perversely logical.
Poor Pete Garden has just lost Berkeley. He's also lost his wife, but he'll get a new one as soon as he rolls a three. It's all part of the rules of Bluff, the game that's become a blinding obsession for the last inhabitants of the planet Earth. But the rules are about to changedrastically and terminallybecause Pete Garden will be playing his next game against an opponent who isn't even human, for stakes that are a lot higher than Berkeley.
- Knopf Doubleday Publishing Group
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- 5.13(w) x 8.00(h) x 0.61(d)
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In a future Earth occupied by alien forces, the human population is dwindling and the birth rate has gotten dangerously low. Everyone hopes for luck -- luck in game of Bluff, where real estate and even wives are won and lost, and luck in their procreation efforts. Pete Garden's luck has been waning lately, but he hopes to turn things around by recruiting a retired Bluff pioneer to help him win back the city of Berkeley from its new owner, who also happens to be the all-time Bluff champion. There's plenty going on beneath the surface that is revealed over time: political intrigue among the occupying alien invaders, psionic resistance groups, and reality-shaking revelations and double-crosses. Typical for Philip K. Dick, the characters are nuanced and the setting is ambitious, but the plot unfortunately never truly coalesces and we are left with a somewhat unsatisfactory conclusion. While Game-Players isn't one of PKD's best books, it's still well worth a read by fans of the author, but it won't be a suitable introduction for the uninitiated.