The Game Production Handbook / Edition 3

The Game Production Handbook / Edition 3

by Heather Maxwell Chandler
ISBN-10:
1449688098
ISBN-13:
9781449688097
Pub. Date:
03/20/2013
Publisher:
Jones & Bartlett Learning
ISBN-10:
1449688098
ISBN-13:
9781449688097
Pub. Date:
03/20/2013
Publisher:
Jones & Bartlett Learning
The Game Production Handbook / Edition 3

The Game Production Handbook / Edition 3

by Heather Maxwell Chandler
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Overview

The Game Production Handbook, Third Edition gives producers, leads, and studio managers all the information they need in order to successfully develop a game from concept to release-ready gold master. Fully revised and updated to reflect the rapidly evolving game development landscape, the third edition of this definitive and best-selling text covers pre-production, production, testing, and code release, as well as more specific topics including voiceovers, mo-cap shoots, marketing, localizations, managing external contractors, writing documentation, and project management practices. All-new material in the third edition includes new sections on mobile gaming and product management, an overview of useful production tools, and new interviews with industry professionals who offer an insider’s view of successful game development as well as highly relevant real-world examples that contextualize the resources provided by the text. A detailed case study of a fictitious game project illustrates the production cycle, documentation, and other key production concepts. Accessible enough for beginners and comprehensive enough for experienced developers, The Game Production Handbook, Third Edition is an invaluable standalone text for students and professionals alike. Prepare students to successfully enter the exciting world of game development with The Game Production Handbook, Third Edition. New to the Third Edition: -Offers new interviews with industry experts who discuss insider knowledge and real world examples of what works and what doesn’t work in game development. -Contains new sections on product management, audio as it relates to the production process, financing options, and the latest relevant production tools.

Product Details

ISBN-13: 9781449688097
Publisher: Jones & Bartlett Learning
Publication date: 03/20/2013
Edition description: New Edition
Pages: 468
Sales rank: 632,750
Product dimensions: 6.90(w) x 8.90(h) x 1.20(d)

About the Author

Heather Maxwell Chandler is a veteran game producer with experience at Activision, EA, and Ubisoft. She's also the founder of Media Sunshine, Inc., (www.mediasunshine.com) a company that provides game production contract services to developers, publishers, and vendors. She has contributed to the production of Apocalypse, Civilization: Call to Power, Heavy Gear 2, Sacred 2: Fallen Angel, and eight games in the Ghost Recon series. She's the author of The Game Production Handbook, Second Edition and Fundamentals of Game Development, also part of the Foundations of Game Development Series.

Table of Contents

A HeadPart I General Production Overview
Chapter 1 Game Production Overview
Chapter 2 Roles on the Team
Chapter 3 Project Management Methods
Part II Business Information
Chapter 4 Legal Information
Chapter 5 Developer and Publisher Relationships
Part III Managing People
Chapter 6 Hiring and Retaining Talent
Chapter 7 Teams
Chapter 8 Effective Communication
Part IV Pre-Production
Chapter 9 Game Concept
Chapter 10 Game Requirements
Chapter 11 Game Plan
Part V Production
Chapter 12 Production Cycle
Chapter 13 Production Techniques
Chapter 14 Making Builds
Part VI Testing
Chapter 15 Testing
Chapter 16 Code Releasing
Part VII Post-Production
Chapter 17 Postmortems
Chapter 18 Closing Kits
Chapter 19 Software Ratings
Chapter 20 Localization
Chapter 21 Voiceover
Chapter 22 Music
Chapter 23 Motion Capture
Appendix A Case Study - Game Production Cycle
Appendix B Glossary
Appendix C Resources
Appendix D Biographies
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