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The author takes readers on an in-depth walkthrough of the Torque Game Engine—-one of the most popular, powerful, and easy to use game engines available today. With clear explanations of how to use Torque to create your own games and detailed discussions of the engine's inner workings, this book is a must read for any programmer interested in making games for fun or profit. It offers step-by-step examples, detailed system descriptions, in-depth references, practical tips, tricks, and more that provide readers all they need to understand the Torque Game Engine. See the Support page on the author's website for a revision of Chapter 15 (Torque Lighting). A CD is included with the book.
|2||Torque from 10,000 feet||13|
|4||Introduction to TorqueScript||97|
|5||Torque core classes||143|
|6||Basic game classes||157|
|9||Game setup scripting||347|
|12||Standard torque game engine GUI controls||455|
|14||Putting it all together||571|
Posted August 5, 2006
Any game programmer working with the Torque game engine must have The Game Programmer's Guide To Torque: it teaches everything needed to design your own game, using experiences of game makers and industry veterans well versed in Torque technology. A Torque Game engine demo is included on an accompanying cd while step-by-step examples tell how to use it. Its focus on all the basics makes for an exceptional coverage for all levels of game programmer.Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.