The Game Room
Randy James is 38, single, and plays video games in his parents' garage. In the 80s, he would have been labeled a loser, but the year is 2030, his parents are dead, and his garage is located on the outskirts of a massive fracking field known as the Energy Corridor. The Corridor started off as a few isolated drilling sites in the 2000s, but has grown into a massive, high-tech city of energy that, like an insatiable metallic organism, has consumed the rural hinterlands of the Rust Belt.

Randy has spent his adult life comfortably ignoring the environmental catastrophe that exists just beyond his doorstep--instead choosing to focus his energies on expanding his massive collection of retro video games. But a chance meeting with a young college girl forces him to make a choice: Does he pursue a love that will lead him into a confrontation with the brutal security apparatus that controls the Corridor? Or does he chase the final, "holy grail" game consoles that will complete his collection?

THE GAME ROOM is both a sustained meditation on video game nostalgia and a frightening vision of the future--one in which there are no restrictions on technology, surveillance, and profits. It asks provocative questions about the fate of retro gaming culture and explores the role of love, redemption, and self-expression in an era of social and political decay.
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The Game Room
Randy James is 38, single, and plays video games in his parents' garage. In the 80s, he would have been labeled a loser, but the year is 2030, his parents are dead, and his garage is located on the outskirts of a massive fracking field known as the Energy Corridor. The Corridor started off as a few isolated drilling sites in the 2000s, but has grown into a massive, high-tech city of energy that, like an insatiable metallic organism, has consumed the rural hinterlands of the Rust Belt.

Randy has spent his adult life comfortably ignoring the environmental catastrophe that exists just beyond his doorstep--instead choosing to focus his energies on expanding his massive collection of retro video games. But a chance meeting with a young college girl forces him to make a choice: Does he pursue a love that will lead him into a confrontation with the brutal security apparatus that controls the Corridor? Or does he chase the final, "holy grail" game consoles that will complete his collection?

THE GAME ROOM is both a sustained meditation on video game nostalgia and a frightening vision of the future--one in which there are no restrictions on technology, surveillance, and profits. It asks provocative questions about the fate of retro gaming culture and explores the role of love, redemption, and self-expression in an era of social and political decay.
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The Game Room

The Game Room

by William Cladley
The Game Room

The Game Room

by William Cladley

eBook

$0.99 

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Overview

Randy James is 38, single, and plays video games in his parents' garage. In the 80s, he would have been labeled a loser, but the year is 2030, his parents are dead, and his garage is located on the outskirts of a massive fracking field known as the Energy Corridor. The Corridor started off as a few isolated drilling sites in the 2000s, but has grown into a massive, high-tech city of energy that, like an insatiable metallic organism, has consumed the rural hinterlands of the Rust Belt.

Randy has spent his adult life comfortably ignoring the environmental catastrophe that exists just beyond his doorstep--instead choosing to focus his energies on expanding his massive collection of retro video games. But a chance meeting with a young college girl forces him to make a choice: Does he pursue a love that will lead him into a confrontation with the brutal security apparatus that controls the Corridor? Or does he chase the final, "holy grail" game consoles that will complete his collection?

THE GAME ROOM is both a sustained meditation on video game nostalgia and a frightening vision of the future--one in which there are no restrictions on technology, surveillance, and profits. It asks provocative questions about the fate of retro gaming culture and explores the role of love, redemption, and self-expression in an era of social and political decay.

Product Details

BN ID: 2940157017583
Publisher: Game Escape Projects
Publication date: 10/12/2016
Sold by: Barnes & Noble
Format: eBook
Pages: 219
File size: 2 MB

About the Author

WILLIAM CLADLEY is a life-long video game enthusiast and collector. He is the creator of the Game Escape YouTube channel and host of the Retro Critical Podcast. He lives in the New York metropolitan area.
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