The Great Interactive Dream Machine

The Great Interactive Dream Machine

by Richard Peck
The Great Interactive Dream Machine

The Great Interactive Dream Machine

by Richard Peck

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Overview

Josh Lewis' best friend, Aaron Zimmer, has turned his computer into a wish-granting machine. It ought to be every techno-addict's dream, but there are a few bugs in the system. Nobody knows when the computer will interactivate next--and it doesn't just grant Josh and Aaron's wishes. In fact, Aaron's mom's poodle seems to eb doing some of the wishing, too. When a mysterious spy called The Watcher starts monitoring their every move in cyberspace, the real trouble begins in this compelling story from Newbery medal-winning author Richard Peck.

"A guaranteed fun, faced-paced adventure."--School Library Journal

Product Details

ISBN-13: 9781101174357
Publisher: Penguin Young Readers Group
Publication date: 11/01/1998
Sold by: Penguin Group
Format: eBook
Pages: 160
File size: 228 KB
Age Range: 8 - 12 Years

About the Author

About The Author
RICHARD PECK (1934-2018) was born in Decatur, Illinois and lived in New York City for nearly 50 years. The acclaimed author of 35 novels for children and young adults, he won the Newbery Medal for A Year Down Yonder, a Newbery Honor for A Long Way from Chicago, the Scott O’Dell Award for The River Between Us, the Edgar Allen Poe Award for Are You in the House Alone?, a Boston Globe-Horn BookAward Honor for The Best Man, and the Christopher Medal for The Teacher’s Funeral. He was the first children’s author ever to have been awarded a National Humanities Medal, and was twice a National Book Award Finalist.  
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