The Great Interactive Dream Machine
Josh Lewis' best friend, Aaron Zimmer, has turned his computer into a wish-granting machine. It ought to be every techno-addict's dream, but there are a few bugs in the system. Nobody knows when the computer will interactivate next--and it doesn't just grant Josh and Aaron's wishes. In fact, Aaron's mom's poodle seems to eb doing some of the wishing, too. When a mysterious spy called The Watcher starts monitoring their every move in cyberspace, the real trouble begins in this compelling story from Newbery medal-winning author Richard Peck.
"A guaranteed fun, faced-paced adventure."--School Library Journal
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"A guaranteed fun, faced-paced adventure."--School Library Journal
The Great Interactive Dream Machine
Josh Lewis' best friend, Aaron Zimmer, has turned his computer into a wish-granting machine. It ought to be every techno-addict's dream, but there are a few bugs in the system. Nobody knows when the computer will interactivate next--and it doesn't just grant Josh and Aaron's wishes. In fact, Aaron's mom's poodle seems to eb doing some of the wishing, too. When a mysterious spy called The Watcher starts monitoring their every move in cyberspace, the real trouble begins in this compelling story from Newbery medal-winning author Richard Peck.
"A guaranteed fun, faced-paced adventure."--School Library Journal
"A guaranteed fun, faced-paced adventure."--School Library Journal
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The Great Interactive Dream Machine
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Product Details
ISBN-13: | 9781101174357 |
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Publisher: | Penguin Young Readers Group |
Publication date: | 11/01/1998 |
Sold by: | Penguin Group |
Format: | eBook |
Pages: | 160 |
File size: | 228 KB |
Age Range: | 8 - 12 Years |
About the Author
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