The Grimjinx Rebellion (Vengekeep Prophecies Series #3)

The Grimjinx Rebellion (Vengekeep Prophecies Series #3)

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by Brian Farrey, Brett Helquist
     
 

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Fast-paced, funny, and full of surprises, The Grimjinx Rebellion brings Brian Farrey's epic and critically acclaimed Vengekeep Prophecies trilogy to an unforgettable close.

Jaxter Grimjinx and his family haven't had much time for thieving. Through no fault of their own, they've been too busy saving the day. But the danger in the Five Provinces

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Overview

Fast-paced, funny, and full of surprises, The Grimjinx Rebellion brings Brian Farrey's epic and critically acclaimed Vengekeep Prophecies trilogy to an unforgettable close.

Jaxter Grimjinx and his family haven't had much time for thieving. Through no fault of their own, they've been too busy saving the day. But the danger in the Five Provinces is only just beginning. The Palatinate Mages are almost ready to unveil their master plan, and legendary monsters will soon roam the land once more. Then Jaxter's sister, Aubrin, is kidnapped by the Mages. It seems she has a power greater than her family ever realized, and she may be the key to the impending battle for the Five Provinces. Jaxter will do anything to get his little sister back—even if it means pulling off the greatest heist of his life and starting a full-scale rebellion.

A "rich fantasy" (Publishers Weekly, starred review) with a family of thieves who "couldn't be more likable" (Kirkus Reviews), the Vengekeep Prophecies trilogy takes everything you thought you knew about prophecies and spins it into pure magic.

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Editorial Reviews

Shelf Awareness
“Brian Farrey brings the Vengekeep Prophecies trilogy to a close with the kind of humor, suspense and heart that has characterized the series from the start.”
Kirkus Reviews
2014-08-27
Whether stealing back a government from mages who stole it first or defeating a marauding horde of monsters, the Grimjinx family remains as delightfully sneaky as ever. Two months back, in The Shadowhand Covenant (2013), young Jaxter Grimjinx was left with mysteries on his hands. An old mentor told him to mind the words Volo ser voli—"yesterday is today"—but what could that mean? The past's Great Uprisings might be relevant to current political unrest, but information about them is outlawed. Luckily, trickery and thieving (including theft of information) are Grimjinx specialties, and Jaxter has help from friends and family. From stealing his little sister back from government kidnappers through rousing a political rebellion to shifting that rebellion into monster-wrangling instead, the action is rollicking and fast-paced. Jaxter's first-person voice is steady and funny; even when the constant twists of plot and loyalty cause real danger, the vibe is more adventurous than scary. As the Grimjinxes fool various characters, other characters fool them too. The narration doesn't reveal details of Grimjinx plans before they're in motion, so the action is fresh to readers as it unfolds. Favorite swear "zoc" and favorite cheer "bangers" flavor the humorous prose. Full of twists, monsters, cool magic and cooler anti-magic, with underlying family warmth and a creative crescendo. Start at the series' beginning. (Fantasy. 8-12)
School Library Journal
09/01/2014
Gr 4–6—Jaxter Grimjinx reveals at the start of this installment that he is going to die. After all, this is the prophecy that was given to him by his very own sister Aubrin, who turns out is the most powerful kind of seer ever. Which is why the Palatinate takes her away from her family and places her in the Creche, a magical place where all of the seers learn to hone their abilities. Jaxter's family doesn't care that the Creche is where seers live, they just want Aubrin back home with them, and they quickly hatch a plan to rescue her. Jaxter, Maloch, and Callie head to the Creche to be presented as new workers and quickly start their search. Aubrin is not happy to see Jaxter, however, and is worried that by coming to get her he has set the prophecy of his death in motion. Adding to their worries is the coming rebellion. The Palatinate have been messing with magic for years, and sometimes magic has a way of getting too big for relics and control. Can a clumsy thief really be the leader necessary to end the Scourge and set things right? Farrey has concluded this series with gusto and heart. Jaxter, along with his family and friends, are unforgettable, resilient, and realistically portrayed. The humor hits the mark just right and never tries too hard. As in the second title, this book could be read on its own, but kids will want to loop back to previous volumes to learn more about Vengekeep and its people. This is a winning series that deserves a home in every library.—Stacy Dillon, LREI, New York City

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Product Details

ISBN-13:
9780062049346
Publisher:
HarperCollins Publishers
Publication date:
10/21/2014
Series:
Vengekeep Prophecies Series, #3
Pages:
432
Sales rank:
940,924
Product dimensions:
5.20(w) x 8.20(h) x 1.50(d)
Lexile:
650L (what's this?)
Age Range:
8 - 12 Years

Meet the Author

Brian Farrey acquires young adult fiction for Flux. He and he alone has the power to make you an honorary Grimjinx. (You know you want it.) He lives in St. Paul, Minnesota.

Brett Helquist's celebrated art has graced books from the charming Roger, The Jolly Pirate, to the alarming New York Times bestselling A Series of Unfortunate Events, to the cozy E. B. White Read-Aloud Award finalist bedtime for bear. He lives with his family in Brooklyn, New York.

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