The Grotesquerie Games
Martin's dream of being a sports hero is crushed when his mother declares that all school athletics are "too dangerous". Then a misfired spell from another realm drops Martin into the playoffs ... of the Olympics ... in the Monster world ... and all of Martin's dreams come true. Martin become the star of the monstrous Grotesquerie Games ... destined for greatness ... if he can survive.
With a wizard for a coach, and a troll, an ogre, and a dryad for teammates, Martin struggles to play against goblins, cyclops, and satyrs ... in games as dangerous as they are bizarre.
But Martin discovers that his unexpected arrival is far from accidental, and becomes enmeshed in the sinister secrets of the Grand Council of Wizards. To compete in the games as a human, without claws, fangs, or a scaly hide, Martin must discover new ways to win ... but, growing up in the human world, where can Martin discover the secret strategies to win any game?
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With a wizard for a coach, and a troll, an ogre, and a dryad for teammates, Martin struggles to play against goblins, cyclops, and satyrs ... in games as dangerous as they are bizarre.
But Martin discovers that his unexpected arrival is far from accidental, and becomes enmeshed in the sinister secrets of the Grand Council of Wizards. To compete in the games as a human, without claws, fangs, or a scaly hide, Martin must discover new ways to win ... but, growing up in the human world, where can Martin discover the secret strategies to win any game?
The Grotesquerie Games
Martin's dream of being a sports hero is crushed when his mother declares that all school athletics are "too dangerous". Then a misfired spell from another realm drops Martin into the playoffs ... of the Olympics ... in the Monster world ... and all of Martin's dreams come true. Martin become the star of the monstrous Grotesquerie Games ... destined for greatness ... if he can survive.
With a wizard for a coach, and a troll, an ogre, and a dryad for teammates, Martin struggles to play against goblins, cyclops, and satyrs ... in games as dangerous as they are bizarre.
But Martin discovers that his unexpected arrival is far from accidental, and becomes enmeshed in the sinister secrets of the Grand Council of Wizards. To compete in the games as a human, without claws, fangs, or a scaly hide, Martin must discover new ways to win ... but, growing up in the human world, where can Martin discover the secret strategies to win any game?
With a wizard for a coach, and a troll, an ogre, and a dryad for teammates, Martin struggles to play against goblins, cyclops, and satyrs ... in games as dangerous as they are bizarre.
But Martin discovers that his unexpected arrival is far from accidental, and becomes enmeshed in the sinister secrets of the Grand Council of Wizards. To compete in the games as a human, without claws, fangs, or a scaly hide, Martin must discover new ways to win ... but, growing up in the human world, where can Martin discover the secret strategies to win any game?
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The Grotesquerie Games
322
The Grotesquerie Games
322
14.99
In Stock
Product Details
ISBN-13: | 9780991112791 |
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Publisher: | JayPalmerBooks |
Publication date: | 09/19/2018 |
Pages: | 322 |
Product dimensions: | 5.25(w) x 8.00(h) x 0.67(d) |
Age Range: | 9 - 12 Years |
About the Author
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