Table of Contents
Biographical Notes x
Preface xviii
Acknowledgments xx
Part I Theoretical Overviews 1
1. Interpersonal and Hyperpersonal Dimensions of Computer-Mediated Communication 3 Joseph B. Walther, Brandon Van Der Heide, Artemio Ramirez, Jr., Judee K. Burgoon, and Jorge Peña
2. Group Identity, Social Influence, and Collective Action Online: Extensions and Applications of the SIDE Model 23 Russell Spears and Tom Postmes
3. Toward a Theory of Interactive Media Effects (TIME): Four Models for Explaining How Interface Features Affect User Psychology 47 S. Shyam Sundar, Haiyan Jia, T. Franklin Waddell, and Yan Huang
Part II Source Orientation: Avatars, Agents and Androids 87
4. Examining Perception and Identification in Avatar-mediated Interaction 89 Kristine L. Nowak
5. Effects of Visual Cues on Social Perceptions and Self-Categorization in Computer-Mediated Communication 115 Eun-Ju Lee and Soo Youn Oh
6. Social Effects of Virtual and Robot Companions 137 Nicole C. Krämer, Astrid M. Rosenthal-von der Pütten, and Laura Hoffmann
7. Telepresence and Apparent Agency in Human–Robot Interaction 160 Leila Takayama
8. Psychological Aspects of Technology Interacting with Humans 176 Johan F. Hoorn
Part III Technological Affordances and Social Interaction 203
9. Social Network Site Affordances and Their Relationship to Social Capital Processes 205 Nicole B. Ellison and Jessica Vitak
10. The Social Psychology of Mobile Communication 228 Kathleen M. Cumiskey and Rich Ling
11. Real or Ersatz? Determinants of Benefits and Costs of Online Social Interactions 247 Melanie C. Green and Jenna L. Clark
12. Deception with Technology 270 Jeffrey T. Hancock and Jamie Guillory
13. Immersive Virtual Environments and the Classrooms of Tomorrow 290 Cody O. Karutz and Jeremy N. Bailenson
Part IV Adoption, Use and Abuse of Communication Technologies 311
14. The Psychology of the Diffusion and Acceptance of Technology 313 Arun Vishwanath
15. Adolescent Development and Psychological Mechanisms in Interactive Media Use 332 Elly A. Konijn, Jolanda Veldhuis, Xanthe S. Plaisier, Marloes Spekman, and Anouk den Hamer
16. The Psychology of Interactive Media Habits 365 Robert LaRose
17. Online Addictions: Gambling, Video Gaming, and Social Networking 384 Mark D. Griffiths and Daria J. Kuss
Part V Exposure, Experience and Evaluations of Digital Media 405
18. Selective Exposure in the Communication Technology Context 407 Silvia Knobloch-Westerwick, Axel Westerwick, and Benjamin K. Johnson
19. Affording Control: How Customization, Interactivity, and Navigability Affect Psychological Responses to Technology 425 Sriram “Sri” Kalyanaraman and Bartosz W. Wojdynski
20. Psychological Approaches to Credibility Assessment Online 445 Miriam J. Metzger and Andrew J. Flanagin
Part VI Good Technology for Better Health 467
21. Trust and Engagement in Online Health: A Timeline Approach 469 Elizabeth Sillence and Pam Briggs
22. Computer-Mediated Support for Health Outcomes: Psychological Influences on Support Processes 488 Kevin B. Wright
23. Using Digital Games to Promote Health Behavior Change 507 Debra A. Lieberman
24. Leveraging Psychology of Virtual Body for Health and Wellness 528 Giuseppe Riva, Antonios Dakanalis, and Fabrizia Mantovani
25. Treating Emotional Problems with Virtual and Augmented Reality 548 Rosa M. Baños Rivera, Cristina Botella Arbona, Azucena García-Palacios, Soledad Quero Castellano, and Juana Bretón López
Index 567