Echo Ridge, Arkansas, 1985. For fourteen-year-old Mack McKinley and his newfound friends – Sam the tech wiz, Jess the pragmatist, and Leo the dreamer – it's another endless summer of bikes, arcades, and whispered local legends. But when an old, smudged flyer leads them to a mysterious, unlisted computer Bulletin Board System called "The Night Owl," their world of innocent adventure takes a sharp, dark turn.
Late-night sessions on Sam's Commodore 64 unveil "Echomoor Depths," a text-based game far more immersive – and intelligent – than anything they've ever encountered. Soon, strange coincidences blur the lines between the digital realm and their quiet reality. A forgotten command stills more than just currents in a game. A quest for lost spectacles yields a chillingly real discovery.
But "The Night Owl" isn't just a game. It's a power. And they're not the only ones who know it exists. As the stakes escalate from harmless pranks to dangerous real-world consequences, and a shadowy organization begins to tighten its grip on their town, Mack and his friends realize they've stumbled into something far bigger and deadlier than they could have ever imagined.
In a world before the internet, some connections were best left unmade. How far will four friends go to silence the whispers from the machine before the darkness it has awakened consumes them all?
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Late-night sessions on Sam's Commodore 64 unveil "Echomoor Depths," a text-based game far more immersive – and intelligent – than anything they've ever encountered. Soon, strange coincidences blur the lines between the digital realm and their quiet reality. A forgotten command stills more than just currents in a game. A quest for lost spectacles yields a chillingly real discovery.
But "The Night Owl" isn't just a game. It's a power. And they're not the only ones who know it exists. As the stakes escalate from harmless pranks to dangerous real-world consequences, and a shadowy organization begins to tighten its grip on their town, Mack and his friends realize they've stumbled into something far bigger and deadlier than they could have ever imagined.
In a world before the internet, some connections were best left unmade. How far will four friends go to silence the whispers from the machine before the darkness it has awakened consumes them all?
The Night Owls
Echo Ridge, Arkansas, 1985. For fourteen-year-old Mack McKinley and his newfound friends – Sam the tech wiz, Jess the pragmatist, and Leo the dreamer – it's another endless summer of bikes, arcades, and whispered local legends. But when an old, smudged flyer leads them to a mysterious, unlisted computer Bulletin Board System called "The Night Owl," their world of innocent adventure takes a sharp, dark turn.
Late-night sessions on Sam's Commodore 64 unveil "Echomoor Depths," a text-based game far more immersive – and intelligent – than anything they've ever encountered. Soon, strange coincidences blur the lines between the digital realm and their quiet reality. A forgotten command stills more than just currents in a game. A quest for lost spectacles yields a chillingly real discovery.
But "The Night Owl" isn't just a game. It's a power. And they're not the only ones who know it exists. As the stakes escalate from harmless pranks to dangerous real-world consequences, and a shadowy organization begins to tighten its grip on their town, Mack and his friends realize they've stumbled into something far bigger and deadlier than they could have ever imagined.
In a world before the internet, some connections were best left unmade. How far will four friends go to silence the whispers from the machine before the darkness it has awakened consumes them all?
Late-night sessions on Sam's Commodore 64 unveil "Echomoor Depths," a text-based game far more immersive – and intelligent – than anything they've ever encountered. Soon, strange coincidences blur the lines between the digital realm and their quiet reality. A forgotten command stills more than just currents in a game. A quest for lost spectacles yields a chillingly real discovery.
But "The Night Owl" isn't just a game. It's a power. And they're not the only ones who know it exists. As the stakes escalate from harmless pranks to dangerous real-world consequences, and a shadowy organization begins to tighten its grip on their town, Mack and his friends realize they've stumbled into something far bigger and deadlier than they could have ever imagined.
In a world before the internet, some connections were best left unmade. How far will four friends go to silence the whispers from the machine before the darkness it has awakened consumes them all?
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The Night Owls

The Night Owls
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Product Details
BN ID: | 2940184464367 |
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Publisher: | J-Bird Studios |
Publication date: | 06/09/2025 |
Sold by: | Barnes & Noble |
Format: | eBook |
File size: | 1 MB |
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