The Pocket Guide to Dice & Dice Games [NOOK Book]

Overview


Dice games have been played for centuries and are a staple of the playground, board games, and casinos alike. This pocket guide spans the history of dice and offers clear explanations of popular dice games, including farkle (played since the Middle Ages), Gluckhaus (a German game of fortune, played since the medieval era), craps, and Jacks! This guide also includes tips on winning and how to avoid being tricked by loaded or “crooked” dice. 

Famous dice players, such as the...

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The Pocket Guide to Dice & Dice Games

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Overview


Dice games have been played for centuries and are a staple of the playground, board games, and casinos alike. This pocket guide spans the history of dice and offers clear explanations of popular dice games, including farkle (played since the Middle Ages), Gluckhaus (a German game of fortune, played since the medieval era), craps, and Jacks! This guide also includes tips on winning and how to avoid being tricked by loaded or “crooked” dice. 

Famous dice players, such as the Roman emperors Augustus and Caligula, lost money playing dice and quickly stole other people’s to continue their gaming sprees. In the early nineteenth century, fortunes could be won and lost at the roll of a die and it was not only money which was gambled away, but estates and even marriages. Full of fascinating facts and useful tips, this is a must-read book for everyone interested in family fun, games, gambling, or social history. 

Did you know? 

• Dice derives from the Latin datum, meaning “ought to be played” 
• The black marks showing the numbers are called pips 
• Dice were first played in India around 3000 bc  
• Dice were originally made from bones, including knuckle and ankle bones 
• Traditionally cubed, dice also come in other geometric shapes, incuding the zocchihedron, the 100-sided die, and the deltoidal icositetrahedron, where each side is shaped like a kite 

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Product Details

  • ISBN-13: 9781620879788
  • Publisher: Skyhorse Publishing
  • Publication date: 1/28/2013
  • Sold by: Barnes & Noble
  • Format: eBook
  • Pages: 192
  • File size: 2 MB

Meet the Author

Dr. Keith
Souter was born in St. Andrews, Scotland, and studied medicine at Dundee
University. He is a part-time doctor, medical writer, and novelist. Using his own name and a few pen names, he has published over thirty books, including twelve novels in four different genres. In 2006, he won the Fish Prize for one of his historical short stories.

Laura Matine is an illustrator based in Cambridge, United Kingdom. Since graduating from Cambridge School of
Art, Laura has balanced her time between illustrating and running her own design company. She is also the illustrator of Medical
Meddlers, Mediums and Magicians: The Victorian Age of Credulity.

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Table of Contents

Acknowledgements 6

A Personal Note 8

Part 1 The Many Uses of Dice Through the Ages 9

Chapter 1 Roll the Dice - The Early Games 11

Chapter 2 From Knucklebones to Cyber-Dice 17

Chapter 3 High Rollers and Bad Losers - Some Tales of the Dice 28

Chapter 4 Dice Lore 39

Chapter 5 Crooked Dice 44

Chapter 6 Odds and Probability 50

Chapter 7 Dice Magic 61

Chapter 8 Dice Stacking 75

Chapter 9 Dice Divination 83

Chapter 10 Dice Control 88

Part 2 Dice Games 101

Chapter 11 Knucklebones (Jacks) 103

Chapter 12 Medieval Games 108

Chapter 13 Craps 116

Chapter 14 A Few More Games Of Risk 124

Chapter 15 Board Games 130

Chapter 16 Dice Chess 141

Chapter 17 Family Dice Games 149

Chapter 18 Backgammon 156

Chapter 19 Role-Playing Games and War-Gaming 162

After-Dice 166

Dice Glossary 167

Select Bibliography 170

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Customer Reviews

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Sort by: Showing 1 Customer Reviews
  • Anonymous

    Posted December 29, 2014

    This is a very good book,  it covers quite a bit of material on

    This is a very good book,  it covers quite a bit of material on dice lore but as a result can be a bit thin on details in some places.None the less anyone who is fascinated by history of dice or who wants to learn some new dice games should get this book.
    The only nit that I have to pick is that the title claims it to be a "Pocket guide"  which it really isn't.  I f the author were to release an actual pocket-sized companion book with a selection of games, rules and maybe a bit of lore that someone could carry with them on a trip or what-have-you that would be lovely.

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