The Prince of Persia Collector's Edition

The Prince of Persia Collector's Edition

5.0 2
by Jordan Mechner, LeUyen Pham, A. B. Sina, Alex Puvilland
     
 

BEYOND THE LEGENDARY GAME – THE LEGEND ITSELF

Long ago in Persia, there lived a Prince — a man of honor, of valor, and full of strength — a man for his people, who lived with them and took on their trials and hardships. And he was loved.

His name is no longer remembered. When people speak of him, they call him merely, 'The Prince of Persia,' as

Overview

BEYOND THE LEGENDARY GAME – THE LEGEND ITSELF

Long ago in Persia, there lived a Prince — a man of honor, of valor, and full of strength — a man for his people, who lived with them and took on their trials and hardships. And he was loved.

His name is no longer remembered. When people speak of him, they call him merely, 'The Prince of Persia,' as if there have been no others, and his descendants are enjoined to live like him, to be like him, to the ends of their days.

Long ago in Persia, there were many princes, one following another, sometimes quick, sometimes slow, sometimes fat, clever, joyous, and all more or less honorable. And in some of those princes there shone the spirit of The Prince of Persia, for in Persia time spins like a wheel, and what is to come has already happened, and then happens again, year in and year out.

This is the story of two of those princes, and of the destiny that threads their lives together.

Created by Jordan Mechner, the Prince of Persia graphic novel is beautifully written by poet A.B. Sina and opulently illustrated by LeUyen Pham and Alex Puvilland.

Editorial Reviews

From the Publisher
Starred Review in Booklist

After enjoying various forms as a video-game character, the eponymous prince finally leaps from the screen to the page in this magnificent and complex graphic novel.  The prince, according to each iteration of the game, which has spanned nearly two decades, has been everything from an “Aladdin-like street urchin” to a “battle-hardened fugitive.”  Here, he is manifested in two parallel stories that twine about and bleed together like twin wisps of smoke.  One takes place in the ninth-century city of Marv and features a prince of the run from his destiny as his kingdom is assailed from within.  The other takes place 400 years later, in the same city, as a princess discovers a young man in the ruins of the old palace, hiding from a doomful prophecy.  The stories can be maddeningly complex to sort through, but that really only adds to the fascination, with distinct color palettes and visual clues to help sort out matters when the chronology becomes difficult.  No mere video-game rip-off, the end result is a story defined by layers instead of linearity, with drama, adventure, and revelation all unfolding in equal measure resulting in a book that’s even better with repeat readings.  A forthcoming movie about the prince will only increase interest.  – Ian Chipman

Starred Review in Kirkus

Completing a solid evolution from video game to graphic novel, Mechner and Sina breathe life, passion and legend into the original concept. Told through intertwined narratives set four centuries apart, a prophecy serves as an anchor between the concurrent threads: “a palace must fall / and a prince must rise from the waters...” Pham and Puvilland’s vibrant, bold art creates a lush backdrop for this intense tale. Though largely based in fantasy, elemental themes—earth, fire, air and water—provide a firm sensory foundation. Readers will feel the desiccated, scorched desert earth of the peasants, cut off from water by the evil rulers; know the fiery heat of battles, rage and injustice that have spanned centuries; experience the wind beating under the wings of a philosophizing peacock; and understand the cooling relief as water protects and nourishes. This complex epic demands careful reading and a keen eye to detail. Combine these intricacies with a sprawling, visually literate landscape of love, lore and violence, and the result is a fine saga for older readers. (afterword) (Graphic fiction. YA)

Review in XBOX Magazine

The Prince of Persia is an enigma.  He’s never the same person, in the same time, living the same adventure.  This graphic novel embodies this mystery with the dual storylines of Prince Guiv in 9th-century Persia and Prince Ferdos in 13th-century Persia.  Authors Jordan Mechner and A.B. Sina took a purposeful retreat from the conventions of Western storytelling, introducing a Middle Eastern flair to an audience of loyal fans.  Guiv and Ferdos have no enemies but the passage of time, and nothing to stand in their way but their own thoughts and actions.  All other antagonists are minor annoyances as the two heroes search for enlightenment – a connection between their life and the rest of existence.

Fans hoping for the puzzle-solving action of the game will be surprised at the complex inner battles that take place in this beautifully drawn novel from illustrators LeUyen Pham and Alex Puvilland.  While an initial reading may confuse as much as dazzle, the somber adventure across centuries may be the Prince’s most epic journey yet. 

Product Details

ISBN-13:
9781596433656
Publisher:
First Second
Publication date:
09/02/2008
Series:
Prince of Persia Series
Edition description:
Collector's Edition
Pages:
208
Product dimensions:
6.10(w) x 8.60(h) x 0.90(d)
Age Range:
15 - 18 Years

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Meet the Author

The universe of Prince of Persia began in 1989, with the creation of the first Prince of Persia game. In this platform game, a Persian prince must rescue his throne from the evil vizier who has usurped it. The game was a hit, and spawned eight sequels (plus a cell phone game entitled 'Prince of Persia Harem Adventures') over the next nineteen years, including the award-winning, best-selling 'Sands of Time' series. 'Sands of Time' is now being adapted into a major motion picture by Disney/Bruckheimer: it will be out in theaters in June 2009.

JORDAN MECHNER is the creator of the Prince of Persia games, the Prince of Persia graphic novel, and the author of the script for the Prince of Persia movie. After forsaking his early obsession with comics at age 12 for a new love – computers – Jordan started learning how to program, taking the first steps down the path to writing video games. But his love of comics and reading stayed with him – when he began creating games, he created narrative, story-driven games that had their roots in the comics and the books he loved.

He sold his first game while he was still an undergraduate at Yale, and then moved directly on to creating Prince of Persia. The games took off, and he's been involved in the programming, story development, and world-building for the Prince of Persia ever since.

Jordan now lives in southern California, where he’s working on the next Prince of Persia game and writing and directing award-winning documentaries, as well as working on his next commercial property – Solomon’s Thieves, which will be published by First Second.

Under various other misspellings, mistranslations, and misrepresentations of his name, A.B.SINA has written for film, magazines, and journals in North America and around the world. Born in Iran, he now works between Montreal and wherever else he can manage. He has no heirs, though he hopes this project will at least give him some followers.

LEUYEN PHAM and ALEX PUVILLAND are happily married in art. They found time in their highly successful careers (one as a children's book illustrator, the other one as her husband) to give us Prince of Persia. LeUyen has produced several acclaimed picture books for children, including her self-authored Big Sister, Little Sister. Alex has worked as an animator for Dreamworks Feature Animation and on numerous films. They live in San Francisco with their son Leo.

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The Prince of Persia Collector's Edition 5 out of 5 based on 0 ratings. 2 reviews.
RUSSIAN_WOLF More than 1 year ago
My grandson is 11 years old and requested this book for his birthday... He went through the book in one day... He was Very Thankful for this collector's book...
Anonymous More than 1 year ago