The Second Life Herald: The Virtual Tabloid that Witnessed the Dawn of the Metaverse

The Second Life Herald: The Virtual Tabloid that Witnessed the Dawn of the Metaverse

by Peter Ludlow, Mark Wallace, P. Ludlow
     
 

ISBN-10: 0262513226

ISBN-13: 9780262513227

Pub. Date: 09/18/2009

Publisher: MIT Press

When a virtual journalist for a virtual newspaper reporting on the digital world of an online game lands on the real-world front page of the New York
Times, it just might signal the dawn of a new era. Virtual journalist Peter Ludlow was banned from The Sims Online for being a bit too good at his job--for reporting in his virtual tabloid The Alphaville Herald on

Overview

When a virtual journalist for a virtual newspaper reporting on the digital world of an online game lands on the real-world front page of the New York
Times, it just might signal the dawn of a new era. Virtual journalist Peter Ludlow was banned from The Sims Online for being a bit too good at his job--for reporting in his virtual tabloid The Alphaville Herald on the cyber-brothels, crimes, and strong-arm tactics that had become rife in the game--and when the Times, the BBC,
CNN, and other media outlets covered the story, users all over the Internet called the banning censorship. Seeking a new virtual home, Ludlow moved the Herald to another virtual world--the powerful online environment of Second Life--just as it was about the explode onto the international mediascape and usher in the next iteration of the Internet. In The Second Life Herald, Ludlow and his colleague Mark
Wallace take us behind the scenes of the Herald as they report on the emergence of a fascinating universe of virtual spaces that will become the next generation of the
World Wide Web: a 3-D environment that provides richer, more expressive interactions than the Web we know today. In 1992, science fiction writer Neal Stephenson imagined
"the Metaverse," a virtual space that we would enter via the Internet and in which we would conduct important parts of our daily lives. According to Ludlow and Wallace, that future is coming sooner than we may think. They chronicle its chaotic, exhilarating, frightening birth, including the issue that the mainstream media often ignore: conflicts across the client-server divide over who should write the laws governing virtual worlds. Peter Ludlow, Professor of Philosophy and James
B. and Grace J. Nelson Fellow at the University of Michigan, is the author of
Semantics, Tense, and Time: An Essay in the Metaphysics of Natural Language (MIT
Press, 1999), among other books, and the editor of Crypto Anarchy, Cyberstates, and
Pirate Utopias (MIT Press, 2001) and High Noon on the Electronic Frontier (MIT
Press, 1996). A freelance journalist, Mark Wallace has written widely on virtual worlds and online games for a variety of publications, including Wired and The New
York Times. He is the editor of leading metaverse blog 3pointD.com, and an author of
Second Life: The Official Guide.

Product Details

ISBN-13:
9780262513227
Publisher:
MIT Press
Publication date:
09/18/2009
Edition description:
New Edition
Pages:
312
Product dimensions:
5.60(w) x 8.70(h) x 1.00(d)
Age Range:
18 Years

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