The Second Life Herald: The Virtual Tabloid that Witnessed the Dawn of the Metaverse

Paperback (Print)
Buy New
Buy New from BN.com
$22.24
Used and New from Other Sellers
Used and New from Other Sellers
from $1.99
Usually ships in 1-2 business days
(Save 93%)
Other sellers (Paperback)
  • All (17) from $1.99   
  • New (8) from $9.98   
  • Used (9) from $1.99   

Overview

When a virtual journalist for a virtual newspaper reporting on the digital world of an online game lands on the real-world front page of the New York Times, it just might signal the dawn of a new era. Virtual journalist Peter Ludlow was banned from The Sims Online for being a bit too good at his job--for reporting in his virtual tabloid The Alphaville Herald on the cyber-brothels, crimes, and strong-arm tactics that had become rife in the game--and when the Times,
the BBC, CNN, and other media outlets covered the story, users all over the Internet called the banning censorship. Seeking a new virtual home, Ludlow moved the Herald to another virtual world--the powerful online environment of Second Life--just as it was about the explode onto the international mediascape and usher in the next iteration of the Internet. In The Second Life Herald,
Ludlow and his colleague Mark Wallace take us behind the scenes of the Herald as they report on the emergence of a fascinating universe of virtual spaces that will become the next generation of the
World Wide Web: a 3-D environment that provides richer, more expressive interactions than the Web we know today. In 1992, science fiction writer Neal Stephenson imagined "the Metaverse," a virtual space that we would enter via the Internet and in which we would conduct important parts of our daily lives. According to Ludlow and Wallace, that future is coming sooner than we may think.
They chronicle its chaotic, exhilarating, frightening birth, including the issue that the mainstream media often ignore: conflicts across the client-server divide over who should write the laws governing virtual worlds. Peter Ludlow, Professor of Philosophy and James B. and Grace J. Nelson
Fellow at the University of Michigan, is the author of Semantics, Tense, and Time: An Essay in the
Metaphysics of Natural Language (MIT Press, 1999), among other books, and the editor of Crypto
Anarchy, Cyberstates, and Pirate Utopias (MIT Press, 2001) and High Noon on the Electronic Frontier
(MIT Press, 1996). A freelance journalist, Mark Wallace has written widely on virtual worlds and online games for a variety of publications, including Wired and The New York Times. He is the editor of leading metaverse blog 3pointD.com, and an author of Second Life: The Official Guide.

The MIT Press

Read More Show Less

Editorial Reviews

From the Publisher

"There are any number of books explaining how to make money in Second
Life
or how to "win" in the various game worlds, but until now there were only three seminal works... The Second Life Herald is a worthy addition to this small group and provides a useful readable guide to the recent past and potential future of online worlds."
Science

The MIT Press

"This is a long overdue and truly superlative effort to bring an understanding of online culture to the general public. Beautifully written, it floods light into what for some may be an unknown aspect of our culture and gives it meaning and depth by illustrating real-life effects.
This is an essential book for the humanities, social sciences, and technology collections of academic and public libraries." Library Journal

The MIT Press

Publishers Weekly

It shouldn't be a surprise that online virtual communities like Second Life-where recently the hows and whys of having a unicorn baby were all the rage-have their own virtual newspapers and blogs. The very real world constraints such organs have come under, however, may surprise more than a few readers. University of Michigan philosophy professor Peter Ludlow has written and edited various monographs on language and cyberspace; under the name of his online avatar, Urizenus Sklar, Ludlow muckraked within the Sims Online community and was later publisher of SL's Herald. He here teams with freelance journalist Wallace, who has had his own adventures covering online virtual communities, to give a blow-by-blow account of how Urizenus Sklar's writings caused a big stir online, with ramifications that are still unfolding. With wit and a real sense of suspense, the two dramatize the "killing" of Urizenus ("Uri") in late 2003, and then work backward, giving a history of online multiuser environments, providing a vivid sense of what it is to participate in them, detailing the larger forces at work in the conflicts that killed Urizenus, and urgently raising still very unresolved issues about law, censorship and cyberspace. Anyone with even the slightest curiosity about online virtual communities will find it engrossing. (Oct.)

Copyright 2007 Reed Business Information
Library Journal

Ludlow (philosophy, Univ. of Michigan; High Noon on the Electronic Frontier) and journalist Wallace, the editor of a highly acclaimed blog trace the trajectory of a "virtual tabloid" that deals with many issues now confronting virtual worlds like The Sims Online and Second Life, such as ethical responsibilities of the service providers, rights of the avatar, virtual crime, intellectual property abuses, and, of course, cybersex. This journalistic work has met with stiff opposition from some of the corporations that host these virtual worlds, and Ludlow and Wallace are more than happy to comment on their tribulations, including being banned from The Sims Online. This is a long overdue and truly superlative effort to bring an understanding of online culture to the general public. Beautifully written, it floods light into what for some may be an unknown aspect of our culture and gives it meaning and depth by illustrating real-life effects. This is an essential book for the humanities, social sciences, and technology collections of academic and public libraries.
—Michael McArthur

Read More Show Less

Product Details

  • ISBN-13: 9780262513227
  • Publisher: MIT Press
  • Publication date: 9/18/2009
  • Edition description: New Edition
  • Pages: 312
  • Product dimensions: 5.60 (w) x 8.70 (h) x 1.00 (d)

Meet the Author

Peter Ludlow, Professor of Philosophy at the University of Toronto, is the author of
Semantics, Tense, and Time: An Essay in the Metaphysics of Natural Language (MIT
Press, 1999), among other books, and the editor of Crypto Anarchy, Cyberstates, and Pirate
Utopias
(MIT Press, 2001) and High Noon on the Electronic Frontier (MIT
Press, 1996).
Read More Show Less

Customer Reviews

Be the first to write a review
( 0 )
Rating Distribution

5 Star

(0)

4 Star

(0)

3 Star

(0)

2 Star

(0)

1 Star

(0)

Your Rating:

Your Name: Create a Pen Name or

Barnes & Noble.com Review Rules

Our reader reviews allow you to share your comments on titles you liked, or didn't, with others. By submitting an online review, you are representing to Barnes & Noble.com that all information contained in your review is original and accurate in all respects, and that the submission of such content by you and the posting of such content by Barnes & Noble.com does not and will not violate the rights of any third party. Please follow the rules below to help ensure that your review can be posted.

Reviews by Our Customers Under the Age of 13

We highly value and respect everyone's opinion concerning the titles we offer. However, we cannot allow persons under the age of 13 to have accounts at BN.com or to post customer reviews. Please see our Terms of Use for more details.

What to exclude from your review:

Please do not write about reviews, commentary, or information posted on the product page. If you see any errors in the information on the product page, please send us an email.

Reviews should not contain any of the following:

  • - HTML tags, profanity, obscenities, vulgarities, or comments that defame anyone
  • - Time-sensitive information such as tour dates, signings, lectures, etc.
  • - Single-word reviews. Other people will read your review to discover why you liked or didn't like the title. Be descriptive.
  • - Comments focusing on the author or that may ruin the ending for others
  • - Phone numbers, addresses, URLs
  • - Pricing and availability information or alternative ordering information
  • - Advertisements or commercial solicitation

Reminder:

  • - By submitting a review, you grant to Barnes & Noble.com and its sublicensees the royalty-free, perpetual, irrevocable right and license to use the review in accordance with the Barnes & Noble.com Terms of Use.
  • - Barnes & Noble.com reserves the right not to post any review -- particularly those that do not follow the terms and conditions of these Rules. Barnes & Noble.com also reserves the right to remove any review at any time without notice.
  • - See Terms of Use for other conditions and disclaimers.
Search for Products You'd Like to Recommend

Recommend other products that relate to your review. Just search for them below and share!

Create a Pen Name

Your Pen Name is your unique identity on BN.com. It will appear on the reviews you write and other website activities. Your Pen Name cannot be edited, changed or deleted once submitted.

 
Your Pen Name can be any combination of alphanumeric characters (plus - and _), and must be at least two characters long.

Continue Anonymously

    If you find inappropriate content, please report it to Barnes & Noble
    Why is this product inappropriate?
    Comments (optional)