The UNNAMEABLES HC

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Medford lives on a neat, orderly island called—simply—Island.
     Islanders like names that say exactly what a thing (or a person) is or does. Nothing less.
     Islanders like things (and people) to do what their names say they will. Nothing more.
     In fact, everything on Island is named for its purpose, even the people who inhabit it. But ...

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Overview

Medford lives on a neat, orderly island called—simply—Island.
     Islanders like names that say exactly what a thing (or a person) is or does. Nothing less.
     Islanders like things (and people) to do what their names say they will. Nothing more.
     In fact, everything on Island is named for its purpose, even the people who inhabit it. But Medford Runyuin is different. A foundling, he has a meaningless last name that is just one of many reminders that he's an outsider. And, to make matters worse, Medford's been keeping a big secret, one that could get him banished from Island forever.
    When the smelliest, strangest, unruliest creature Island has ever seen comes barreling right into his rigid world, Medford can’t help but start to question the rules he’s been trying to follow his entire life.
     A whimsical fantasy debut about belonging, the dangers of forgetting history, and the Usefulness of art, The Unnameables is one of the funniest stories of friendship you’ll ever read, with a cast of characters you’ll never forget.
 

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Editorial Reviews

From the Publisher
"The novel’s humor and amiable tone make it a highly-accessible but thought-provoking read."—The Horn Book Magazine

"Avid readers in middle school and high school will enjoy a tale that combines magic with an almost puritanical culture."—VOYA (5Q4P)

VOYA - Teri S. Lesesne
On the island, one's name reflects what one does-Carver, Potter, Physik, Learned. Medford Runyuin is the only exception. His meaningless last name has made him the victim of many taunts. Now that he is nearing fifteen, the time for Transition, Medford worries about his future. Will he be allowed to become a Carver? Or will his useless carvings, the ones he is careful to hide from the rest of the community, seal his fate as an outsider, someone to be banished from the island? The arrival of the Goatman further confounds Medford's fate. Booream creates a culture so tied to rules and the past that change is something viewed as evil. Anyone or anything that is deemed to be useless is anathema to this island community. Beauty and pleasure have all but disappeared. The book, then, examines what happens in a culture where utility is the only measure of a person's worth and where art is something to be feared and destroyed. Dystopias abound in recent young adult novels, including The Adoration of Jenna Fox (Henry Holt, 2008/VOYA August 2008), The Sky Inside (Atheneum/S & S, 2008/VOYA August 2008), and The Hunger Games (Scholastic, 2008/VOYA October 2008). This book could be paired with any of these titles as well as The Crucible for an interesting comparison. Avid readers in middle school and high school will enjoy a tale that combines magic with an almost puritanical culture. Reviewer: Teri S. Lesesne
KLIATT - Donna Scanlon
Medford Runyuin lives on an island named, prosaically enough, Island. The lives of the people on Island have changed very little since the first Island settlers arrived in the 17th century. They brought with them the Book, a huge volume that gave all kinds of advice and instructions and developed their society further by means of the interpretation of the words in the Book. Eventually, people on Island took the names of whatever their work became, such as Potter, Carver, Tanner, and so on. They made only utilitarian objects, things that could be identified and named. Decorative objects were among the Unnameable. Medford is not descended from the original settlers on Island; he was the survivor of a wreck that claimed the lives of his parents. The village grudgingly took him in, although his foster father, Boyce Carver, has raised him with love and care. Medford wants to be a Carver, like Boyce, but he has to be found worthy of the work. He goes to live on his own, which is better in some ways, if lonely, but it makes it easier to hide the things that would get him sent straight to the Mainland, the punishment for creating the Unnameable. All bets are off when the Goatman arrives. He is part man, part goat and he's on a ramble to learn to control the wind. Medford tries to hide him because he knows that the other residents would not treat the Goatman with affection or tolerance. Unfortunately, they get caught, and Medford may be banned forever from Island. But Medford stumbles onto a secret at the last minute, and it looks as if change is in the future for Island. Medford is a very personable character, as is his best friend Prudy and her brother Earnest. Booraem introduces and developsbackground characters slowly. The story made me think of Carol Kendall's classic The Gammage Cup, which also deals with resistance to change in an insular community. Booraem's rich, intricate narrative is laced with enough humor to leaven the story, but it still takes its theme seriously. This is a fantasy novel that stands above the rest; it is fresh, original, and appealing and the kind of book you want to read again, just to spend more time with the characters. For any library, particularly those with thoughtful readers. Reviewer: Donna Scanlon
School Library Journal

Gr 6-9

This unusual debut novel is a fantasy set in the modern day. Teenaged Medford Runyuin has never really felt accepted by the island community where he's been raised. Orphaned after his parents drowned, he's being raised by Boyce, a wood-carver, and is training to follow his trade. Even though they trade with the Mainland for necessities, the community is self-sufficient and disdainful of technology. Its residents only name or create useful things, and their surnames denote what they do, like Baker or Tailor. When their children reach age 14, they Transition to adulthood and the Council Elders assigns them a permanent job and last name. Everyone's life is guided by "The Book," a compendium of household and etiquette tips handed down for generations and followed religiously. Citizens can be banished to the Mainland for committing infractions like making Unnameables-frivolous items. Despite the consequences, Medford has been secretly carving and hiding away beautiful wooden objects for years. One day, a part-man, part-goat washes up on the shore near his cabin. The Goatman can call up the wind but cannot control his gift so he was sent to the island to learn to master it. Both know it's just a matter of time before their secrets are discovered. The setting and the dawning rebellion of the island's inhabitants against tradition and conformity are well done. This novel, with certain plot points reminiscent of The Giver, will not appeal to all fantasy readers, but those who try it will find it has a style and charm of its own.-Sharon Rawlins, New Jersey State Library, Trenton

Kirkus Reviews
On Island, "thou art thy name." At age 14, residents receive their names and their vocations from the Council. A cook becomes Cook, a tanner becomes Tanner and everyone follows the rules set forth in Capability C. Craft's Frugall Compendium of Home Arts and Farme Chores (1680). Thirteen-year-old foundling Medford Runyuin hopes to be designated Carver, like his foster father. He also hopes no one will discover the Unnameable objects he's created and hidden under his bed: They could cause his exile to Mainland forever. The Council puts off naming him, however, and he must continue to work hard for acceptance. When someone nameless and possibly Unnameable enters his life, all his plans-and the islanders' way of life-could be in for drastic changes . . . but after 300 years, is that necessarily a bad thing? Booraem's debut is an ever-surprising, genre-defying page-turner. Realistic characters deal with philosophical problems in vivid, flowing prose that is evocative and often funny. A sort of combination of witch-trial-era Salem and The Giver, this book offers a treat with nearly every page turn. (Fantasy. 10-14)
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Product Details

  • ISBN-13: 9780152063689
  • Publisher: Houghton Mifflin Harcourt
  • Publication date: 10/1/2008
  • Pages: 336
  • Age range: 10 years
  • Lexile: 690L (what's this?)
  • Product dimensions: 5.80 (w) x 8.30 (h) x 1.20 (d)

Meet the Author

ELLEN BOORAEM was an award-winning journalist for numerous Maine newspapers for thirty years until she decided to devote her time to her writing. She lives in Brooklin, Maine, where in addition to fiction writer, she is a mentor, writing coach, and substitute teacher. She is also a founding director of the Brooklin Youth Corps, a summertime self-esteem program for teenagers. The Unnameables is her first children's novel.

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Read an Excerpt

CHAPTER ONE

Cropfodder

A Pumpkyn may remayne Wholesome the Winter through. Gut the Fruit, then cut in Pieces and String it. ’Twill drie lyke Apples.

—A Frugall Compendium of Home Arts and Farme Chores by Capability C. Craft (1680), as Amended and Annotated by the Island Council of Names (1718–1809)

When medford thought about it later, that day in Hunter’s Moon was a good example of Before.

Before Transition.

Before the Goatman.

Before life changed forever.

Before, before, before.

He and Prudence Carpenter were on the beach, watching the Farmers gather seaweed for winter mulch. Grover Gardener, Councilor for Physick, was there, too, hands red with sea slime. So was anyone whose kitchen garden needed mulching, which was almost everybody. That morning’s sky, the departing birds, and Emery Farmer’s bones had announced that seaweed gathering soon would be a chore rather than a pleasure.

You’d gather the seaweed anyway, of course, pleasure or no. Seaweed was Useful and that was that. The Book even named specific types: Cropfodder, the kind most people were after today; Windbegone, which Grover gave to patients who had digestive troubles; Bone-mend, which he dried for chewing when you’d broken your leg.

Medford and Prudy were ignoring seaweed. It was still Before, and they were being Useless. Run, run when young, the Book said. Later in the day, settle and stay. Time enough to be Useful after Transition.

They were knee-deep in sea-foam, bare feet numb, clothes salt-spattered. Waves hissed in over the sand, then sighed back out again. The sun-drenched air was warm but sharp. The winter winds had come early this year, whipping up the waves. Two weeks from now the sea would be stone gray and the monthly Mainland Trade would be over until spring. Boats would hunker down on shore and people would eat salted Common Fish.

Medford stood still and let the retreating water slip over and around his frozen feet. It ate away the sand at his heels until he teetered and almost fell over. Fifty feet out, a Nameless brown bird made a clumsy splash landing in the water while a Nameless gray bird swooped over its head, laughing. Medford flailed his skinny arms to keep his balance, laughing himself, his scraggly brown hair wild in the breeze.

Skinny and lanky and practically Nameless, he had a lot in common with that brown bird.

Seabirds had no names, regardless of color. No Use, no Name, the Book said. And names were what mattered here, thirty-five chilly miles east of Mainland. Mainland maps called the place Fools’ Haven. But the people who lived on it called it Island.

Island was ten miles long, north to south, and seven miles wide, west to east. Its principal town, on the western shore closest to Mainland, was called Town. The town hall was called Town Hall and said so on a plaque over the door. Town Hall was on the main street, which was called Main Street.

Islanders liked names that said exactly what a thing—or a person—was or did, and nothing less.

Islanders liked things (and people) to do what their names said they would. Nothing more.

Islanders who fished were called Fisher. Others had names like Carpenter, Merchant, Tailor, and Miller. So what would you expect of a thirteen-year-old foundling called Medford Runyuin?

Not much.

In fact, you might want to keep your eye on him. And you’d be right, but so far Medford was the only one who knew that for sure.

Beside him, Prudy plunged her hand into a retreating wave, one blond braid dipping into the water. "Ooo, look," she said, something in her hand. When a new wave hit she swooshed the thing around to get the sand off.

It turned out to be a Baitsnail shell three inches long, glistening white with pale pink stripes, its tail a perfect funnel, not a chip on it.

"’Tis the best yet," Prudy said.

"Let’s see it," Medford said, holding out his hand.

The stripes spiraled into a point at the top. The inside of the shell had its own design, fainter and more delicate. If this were a piece of wood, he’d know just the right blade and just the right amount of pressure that would bring out those spirals, make them—

He shuddered and dropped the shell into Prudy’s hand as if it burned his fingers.

Unnameable thoughts again.

The Book never defined Unnameable. It just figured you knew. Medford did know, but he forgot sometimes. He shook the unwanted thoughts out of his head, breathing deep for calm as the Book suggested.

The calm didn’t last. It never did.

"Med-ford Run-you-in," called a hated voice from behind him. But he and Prudy had been the only young ones on the beach when they’d arrived. He’d checked, first thing.

"Run-you-in, let’s run you out," the voice said. Other voices snickered, although it could just have been the waves.

Medford decided to ignore them. He didn’t turn around. He pretended he didn’t know anyone named Arvid Tanner, and he could tell Prudy was doing the same. She was examining her new shell as if it had a Use.

"Been sawing your hair off with your knife again, I see," Arvid’s voice said, closer and louder. "Raggedy Runyuin." Those were definitely other voices, laughing.

Yet again, Medford considered growing his hair into a pigtail. Medford’s foster father, Boyce Carver, always said a pigtail tickled his neck and the stray hairs got in his eyes when he was working. A pigtail probably would tickle. But it might be better, just for a little while, to look like everyone else.

"Ain’t you scared, standing in the water like that?" a second voice churgled. That was Hazel Forester, who found it difficult to talk without giggling. He imagined her chins wobbling. "You might get drownded like your parents."

"Who sails without a chart?" Arvid said. "Nameless Mainlanders, that’s who."

"Raggedy don’t care about duh wahder." This from Arvid’s brother, Fordy, who always sounded as if he had a cold in his nose. "He’d just wash back id od a plank like he did the first tibe."

Someone splashed water onto Medford’s back. "Plank Baby, Plank Baby," Fordy chanted. Another splash.

It sounded like just the three of them but that was enough. Arvid had an unfailing sense of what would hurt most, whether it was a finger between the ribs or a tale flung across three rows of desks in Book Learning. Fordy and Hazel either led the admiring laughter or blocked the way so you couldn’t run.

"I heard what you and Run-you-out get up to on that secret island of yours, Prudy." Arvid again. "Hazel says her ma’d never let her sneak off like that with a raggedy, Nameless—"

Prudy whirled and kicked water in Arvid’s long, freckled face. It was a good, soaking splash, one in a thousand, and when he turned away to wipe the salt out of his eyes she kicked him in the seat of his linsey-woolsey knee breeches.

Several things happened then.

Arvid fell nose-down just after a wave went out and didn’t quite get up in time to miss the next wave coming in. It slapped him in the face and he went down again. Now it was Prudy laughing.

Hazel Forester balled up her fists and headed for Prudy. Medford balled up his fists and stepped in front of Prudy. Prudy stepped out from behind him, stuck her new shell in her pocket, and balled up a fist or two herself.

Fordy helped his brother up, hand already clenched.

It had never come to blows before but this might be the time. Medford hoped he’d know what to do.

"Prudence!"

As if they were connected by fishing line, everybody’s hands dropped to their sides.

Prudy’s father, Twig, grabbed her arm and pulled her to shore. "Explain," Twig said.

"They called Medford Nameless and Plank Baby and said we’re up to something bad on our island."

"Many say the same," said Arvid’s father, hovering nearby. He had a nose for secrets, eyes for shame, and always a tale to tell, not necessarily true.

"I thank thee, Dexter," Twig said. "Go away, if it please thee."

"My son be blameless, Master Carpenter."

"Take Arvid with you, if you please. Your horses need tending." Sure enough, Dexter’s team was meandering forward with its load of Cropfodder.

"Hauling Creatures they’re called, to be by the Book," Dexter said, his face a model of virtue.

"Looks like they be hauling too soon, by the Book or no." Twig was among those who ignored the Beast and Domestic Creature Classification of 1853, which in addition to other innovations renamed horses as Hauling Creatures and cows as Greater Horned Milk Creatures. The Shepherds had always ignored it because they could hardly call themselves Shepherd if sheep were Fleece Creatures. Others just thought the new names were too hard to use.

At the moment, Medford thought, Twig Carpenter was simply trying to annoy Dexter Tanner. It worked, as always. Dexter turned his back on Twig and gestured angrily to Arvid, Fordy, and Hazel, who slogged out of the waves and down the beach to rejoin the seaweed gatherers.

"More trouble for young Master Runyuin," Dexter said in the tender, saddened tone with which he savored bad news. "Well, they do say, once a Runyuin never a Carver." He stalked off after Arvid and his cronies.

"Tanners breathe in poisons, Medford," Twig said. "Then they talk."

"I’m fine, Twig." Having Prudy’s father around made Medford want to put on a brave face. Twig wasn’t tall—Medford was taller—but he was broad at the shoulders, sunbrowned and strong, so solid and with such a bounce in his step that he seemed bigger than he was.

"Arvid’s going to be a Sawyer, like his ma," Prudy said. She was chewing on one of her blond braids, the way she always did when something made her nervous.

Twig pulled the braid out of her mouth, gave it a little tug. "And Sawyers have sharp edges. We get our lumber from Dulcie Sawyer, girl."

Prudy’s back straightened, a sure sign of a fight. "He deserved kicking, Pa."

"Thou shalt tell him sorry," Twig said, using Book Talk so she’d know he meant it.

"But Pa—"

"Thou shalt do it now, Prudence." Twig clamped a hand on her shoulder as if to propel her toward Arvid.

Prudy shrugged her shoulder free. "Aye, Pa."

"Can’t do it now," Medford said, trying not to sound relieved. "Arvid’s off with his pa." Dexter’s horses were struggling toward the South Shore Road, Arvid and Fordy wrestling a slimy mound of seaweed in the back of the wagon. They’d have to have a full-out bath in the kitchen when they got home.

"Thou shalt go to his house this evening," Twig said. Prudy took her new shell out of her pocket and studied it as if she hadn’t heard him. Twig patted her shoulder and went back to Emery Farmer’s hay cart, which he was helping to load in exchange for transporting his own garden mulch. Prudy plopped down in the dry sand.

"I do name thee Pinky," she said, holding the shell up to the sun and using Book Talk for ceremony. "Pink as the sunrise, pink as Balmweed."

Pink as Prudy. "’Tis a Useless name," Medford said. He sat down next to her. Her hair smelled of sun and cut grass.

"’Tis a Useless Object," she said. "One more to smash at Transition." She pressed her lips together the way she did when she was determined not to cry, and started building a little driftwood house for Pinky. Medford watched, marveling at how she could fit odd bits of wood together so they’d stand up straight.

So Prudy was worried about Transition, too. It was scary, that ceremony at the start of adulthood, when all the Useless things of childhood got smashed underfoot. Medford imagined Prudy’s new shell already in pieces, turning to dust under her heel.

Medford didn’t have any Useless Objects to destroy at Transition. Well, he did have some, actually, but he couldn’t show them to anyone. Their destruction would have to be secret, like their making.

He would burn them and make no more. He promised himself that.

Copyright © 2008 by Ellen Booraem

All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher.

Requests for permission to make copies of any part of the work should be submitted online at www.harcourt.com/contact or mailed to the following address: Permissions Department, Houghton Mifflin Harcourt Publishing Company, 6277 Sea Harbor Drive, Orlando, Florida 32887-6777.

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Table of Contents

Contents

Prologue xi

1 * Cropfodder 1

2 * Book Learning 14

3 * Essence Is Gone 25

4 * Bog Island 36

5 * Mistress Learned 47

6 * Pinky 59

7 * The Goatman’s Wind 70

8 * Rambles and Tales 80

9 * Grass Tunes 92

10 * Once a Runyuin 101

11 * Prudy’s View of the World 113

12 * Nutcakes 124

13 * Cold Nutcakes 133

14 * The Constables 143

15 * Jail 156

16 * Stinky Returns 168

17 * Up to the Archives 181

18 * Jeremiah Comstock 191

19 * The Map in the Dark 203

20 * The Last of Alma 217

21 * The Naming 228

22 * Morning at Cook’s 239

23 * The Council 252

24 * Twig’s Surprise 265

25 * Constance Learned 276

26 * A Runyuin and a Carver 289

27 * Risk and Beauty 297

28 * Another Useful Gust 304

29 * The Unnameable 310

Acknowledgments 317

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Sort by: Showing all of 2 Customer Reviews
  • Posted June 4, 2009

    more from this reviewer

    Reviewed by Rebecca Wells for TeensReadToo.com

    On the Island, everything has a name and a place, and if it doesn't, it should. Those things that don't fit into a category, that don't have a purpose, are the Unnameables, and are, by definition, suspect.

    Medford Runyuin is dangerously close to being an Unnameable himself. While his fellow Islanders have practical names like Learned and Tanner, which correspond to their professions, his name means nothing at all. He is a foundling, washed ashore in infancy alongside his dead parents.

    Medford has always been different. Though his foster father is a carpenter, and he has learned to create Named objects that serve a purpose, he also has a secret. While in the privacy of his workshop, he has carved Useless things, things that serve no purpose, and this is an offense that could result in banishment.

    It takes the arrival of a mysterious stranger to the Island to make Medford realize that not all is as it seems on the stodgy Name-heavy Island - and that he is not the only one with secrets and hidden discontent.

    Ellen Booraem presents a gem of a tale in THE UNNAMEABLES. The characters are genuine and heartfelt, and the story trips along in a delightful and thought-provoking way. While the book certainly carries a message, it is presented in a lighthearted manner, combining seriousness and humor as it progresses onward.

    Readers who enjoyed tales like THE GIVER will fall in love with THE UNNAMEABLES.

    1 out of 1 people found this review helpful.

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    Posted May 3, 2009

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