The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures

The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures

by Susan Zwerman
     
 

ISBN-10: 0240812425

ISBN-13: 9780240812427

Pub. Date: 08/13/2010

Publisher: Taylor & Francis

Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists, producers, and supervisors need to know, from preproduction, to digital character creation and compositing of both live-action and CG elements.

In-depth

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Overview

Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists, producers, and supervisors need to know, from preproduction, to digital character creation and compositing of both live-action and CG elements.

In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. Written by 88 top leading visual effects practitioners and covering everything about visual effects from pre-production, production, and post-production.

Simply a must-have book for anyone working in or wanting to work in the VFX industry.

A Note on the Kindle Version:
There are several images throughout chapters 3, 5, 6, and 7 that are not visible in the Kindle edition of this book due to rights restrictions.

Special Thanks
The completion of this book required the efforts of many hardworking, talented and dedicated people in order to help it become a reality. Accordingly, the VES and Focal Press would like to offer very special thanks to all of our team Captains and Co-Captains:

Chapter 1: Michael Fink, Captain
Jacquelyn Ford Morie, Co-Captain

Chapter 2: Scott Squires, Captain
Mat Beck, Co-Captain

Chapter 3: Bill Taylor

Chapter 4: John Root, Captain
Demian Gordon, Co-Captain

Chapter 5: Rob Engle, Captain
Lenny Lipton, Co-Captain

Chapter 6: Marshall Krasser, Captain

Chapter 7: Kevin Rafferty, Captain

Chapter 8: Richard Taylor, Captain
Habib Zargarpour, Co-Captain

Chapter 9: Stephan V. Bugaj, Captain
Lyndon Barrois, Co-Captain

Chapter 10: Dan Novy, Captain
Stephan V. Bugaj, Co-Captain

Additionally, we would like to thank Ron Brinkmann and Lenny Lipton for the exhaustive efforts in compiling the Glossary

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Product Details

ISBN-13:
9780240812427
Publisher:
Taylor & Francis
Publication date:
08/13/2010
Edition description:
New Edition
Pages:
948
Product dimensions:
7.40(w) x 9.60(h) x 1.60(d)

Table of Contents

What is a Visual Effect; Brief History of Visual Effects; Preproduction; Breaking Down a Script; The First Meeting with the Filmmakers; Working with an Art Department for VFX Design; Previsualization; Shooting; Working on the Set; Blue and Green Screen; Special Mechanical Effects; On-Set Data Acquisition; Camera and Capture Specifications; 3-D Stereo; Second Unit and VFX Photography; Miniatures; Forced Perspective Miniature; Performance and Motion Capture; Postproduction; Resolution and Image Format Considerations and Postproduction Pipelines (4K & 2K); Digital Intermediate; Color and Data Management; Film Scanning/Recording; VFX Editorial; Image Compression/file formats for postproduction; Compositing of live-action elements; Matte Painting/Creative Environments; Digital Element Creation; Digital Element Creation; Introduction to Computer Graphics for VFX; Digital Characters; Digital FX; Lighting/Compositing CG Elements; Crowd Generation and Simulation Techniques; 3D Products/Systems; CG Prosthetics and Actor Elements; Interactive Games; Full Animation; Other Workflow Considerations;

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