The VRML 2.0 Handbook: Building Moving Worlds on the Web

The VRML 2.0 Handbook: Building Moving Worlds on the Web

by Jed Hartman, Josie Wernecke, Silicon Graphics
     
 

A Complete, Practical Guide for VRML 2.0 World BuildersVersion 2.0 of the Virtual Reality Modeling Language allows world designers to create interactive animated 3D virtual worlds. The VRML 2.0 Handbook guides readers through the development of such a world, using a VRML reconstruction of the Aztec city Tenochtitlan. This guide offers practical

See more details below

Overview

A Complete, Practical Guide for VRML 2.0 World BuildersVersion 2.0 of the Virtual Reality Modeling Language allows world designers to create interactive animated 3D virtual worlds. The VRML 2.0 Handbook guides readers through the development of such a world, using a VRML reconstruction of the Aztec city Tenochtitlan. This guide offers practical, platform-independent tips and examples from the experts at Silicon Graphics, Inc., leaders in formulating and developing VRML. Detailed examples and diagrams provide a solid foundation in VRML 2.0 for a wide range of content creators, from artists and designers with little programming background to seasoned computer experts with modest graphics skills.

With VRML 2.0, you can create robots and people that walk and run, dogs that bark, and gurgling streams. You can design objects that react to user actions, such as doors that open when clicked. You can include sensors that respond when the user approaches a certain area--triggering an alarm, for instance, or starting an animation. This handbook explains how to use all of VRML 2.0's features, including:

  • movies and 3D sounds
  • visual effects such as fog and scenic panoramas with mountains, plains, or cityscapes
  • collision detection, which prevents users from walking through walls
  • sensors that keep track of the passage of time and respond to user actions such as clicking an object or moving to a certain location
  • interpolators, which make it easy to include key-frame animation in your worlds
  • the Script node, which allows you to write mini-programs in a language such as JavaScript or Java™, to build logic into your VRML world
  • a prototyping feature that allows you to package objects you create and let other world authors use and modify them.

0201479443B04062001

Read More

Product Details

ISBN-13:
9780201479447
Publisher:
Addison-Wesley
Publication date:
09/27/1996
Pages:
448
Product dimensions:
7.00(w) x 9.00(h) x 1.10(d)

Table of Contents

Figures
Examples
Foreword
Acknowledgments
About This Book
1Introduction1
2Getting Plugged Into the World Wide Web11
3Exploring and Building a World19
4Building Objects59
5Lighting, Sound, Complex Shapes97
6Animation and User Interaction115
7Scripting137
8Using Colors, Normals, and Textures171
9Publishing Your Work213
10Improving Performance225
11Node Reference259
12Field Reference369
App. AObsolete Nodes377
App. BJava Notes and Examples379
Glossary387
Index397

Read More

Customer Reviews

Average Review:

Write a Review

and post it to your social network

     

Most Helpful Customer Reviews

See all customer reviews >