The VRML 2.0 Handbook: Building Moving Worlds on the Web

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10-10-96 other 1 BRAND NEW! ONLY Expedited orders are shipped with tracking number! *WE DO NOT SHIP TO PO BOX* Please allow up to 14 days delivery for order with standard ... shipping. SHIPPED FROM MULTIPLE LOCATIONS. Read more Show Less

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Overview

A Complete, Practical Guide for VRML 2.0 World BuildersVersion 2.0 of the Virtual Reality Modeling Language allows world designers to create interactive animated 3D virtual worlds. The VRML 2.0 Handbook guides readers through the development of such a world, using a VRML reconstruction of the Aztec city Tenochtitlan. This guide offers practical, platform-independent tips and examples from the experts at Silicon Graphics, Inc., leaders in formulating and developing VRML. Detailed examples and diagrams provide a solid foundation in VRML 2.0 for a wide range of content creators, from artists and designers with little programming background to seasoned computer experts with modest graphics skills.

With VRML 2.0, you can create robots and people that walk and run, dogs that bark, and gurgling streams. You can design objects that react to user actions, such as doors that open when clicked. You can include sensors that respond when the user approaches a certain area--triggering an alarm, for instance, or starting an animation. This handbook explains how to use all of VRML 2.0's features, including:

  • movies and 3D sounds
  • visual effects such as fog and scenic panoramas with mountains, plains, or cityscapes
  • collision detection, which prevents users from walking through walls
  • sensors that keep track of the passage of time and respond to user actions such as clicking an object or moving to a certain location
  • interpolators, which make it easy to include key-frame animation in your worlds
  • the Script node, which allows you to write mini-programs in a language such as JavaScript or Java™, to build logic into your VRML world
  • a prototyping feature that allows you to package objects you create and let other world authors use and modify them.

0201479443B04062001

This book guides the reader through the complete process of designing and creating a compelling virtual world. Illustrated techniques include the use of basic colored 3D shapes as well as more advanced features such as indexed face sets with texture mapping. COVER TITLE

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Product Details

  • ISBN-13: 9780201479447
  • Publisher: Addison-Wesley
  • Publication date: 9/27/1996
  • Pages: 448
  • Product dimensions: 7.00 (w) x 9.00 (h) x 1.10 (d)

Meet the Author

Jed Hartman has written about the OpenGL™ graphics library and IRIS Performer, as well as other developer tools, at Silicon Graphics, Inc. Josie Wernecke, also a member of the Silicon Graphics staff, is the author of The Inventor Mentor and The Inventor Toolmaker and has written extensively about Open Inventor™ and other 3D graphics products. Jed Hartman has written about the OpenGL™ graphics library and IRIS Performer, as well as other developer tools, at Silicon Graphics, Inc. Josie Wernecke, also a member of the Silicon Graphics staff, is the author of The Inventor Mentor and The Inventor Toolmaker and has written extensively about Open Inventor™ and other 3D graphics products. Delle Maxwell, award-winning animator and graphic designer, developed the Tenochtitlan site described in the book from a model created by Bob Galbraith of Computer Graphics.

Silicon Graphics, Inc., is a leading manufacturer of 3D graphics workstations and a developer of 3D graphics and imaging software.

0201479443AB04062001

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Table of Contents

Figures
Examples
Foreword
Acknowledgments
About This Book
1 Introduction 1
2 Getting Plugged Into the World Wide Web 11
3 Exploring and Building a World 19
4 Building Objects 59
5 Lighting, Sound, Complex Shapes 97
6 Animation and User Interaction 115
7 Scripting 137
8 Using Colors, Normals, and Textures 171
9 Publishing Your Work 213
10 Improving Performance 225
11 Node Reference 259
12 Field Reference 369
App. A Obsolete Nodes 377
App. B Java Notes and Examples 379
Glossary 387
Index 397
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