The Wide World's End

The Wide World's End

by James Enge

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The tale of the early days of Morlock Ambrosius—master of all magical makers, wandering swordsman, and son of Merlin—concludes!

From beyond the northern edge of the world, the Sunkillers (undying enemies of everything that lives and breathes and is an individual) are reaching into the sky of Laent to drain out its light and warmth. Their

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The tale of the early days of Morlock Ambrosius—master of all magical makers, wandering swordsman, and son of Merlin—concludes!

From beyond the northern edge of the world, the Sunkillers (undying enemies of everything that lives and breathes and is an individual) are reaching into the sky of Laent to drain out its light and warmth. Their hope is to scrape sky, land, and sea clean of mortal life and return to where they once dwelled, before the first rising of the sun. Against them stand only the Graith of Guardians, defenders of the peaceful anarchy of the Wardlands. But the agents of the Sunkillers are abroad even in the Wardlands: plotting, betraying, murdering among the Graith.

Married now for a century, Morlock Ambrosius and Aloê Oaij will take different paths to counter the threat. As Aloê ferrets out the enemy within the Graith, Morlock joins forces with his sister, the formidable Ambrosia Viviana, and crosses the monster-haunted plains of the deep north to confront the Sunkillers in their own realm. Morlock and Aloê think their parting is temporary, but it is final. They may or may not save the world, but they will not save each other, or themselves.

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Editorial Reviews

Publishers Weekly
In the third and final swashbuckling tale in the Tournament of Shadows series (following Wrath-Bearing Tree), set in a world where the dying sun makes many things dangerous and unpredictable, the Wardlands come under threat from some menace in the far north. The Graith of Guardians predictably send Morlock Ambrosius and his trusty dwarf companion, Deor, to investigate. Together with Morlock’s sister, Ambrosia Viviana, the friends travel to the edge of the world to find out exactly who or what is causing the death of the sun and try to stop it. Meanwhile, Morlock’s wife, Aloê, is elected to investigate who killed their friend Earno and why. Adventure, intrigue and straight-up exuberant sword and sorcery remain hallmarks of this enjoyable series. Agent: Michael Kabongo, Onyxhawke Agency. (Feb.)
From the Publisher
Praise for A Tournament of Shadows:

"Morlock is a wonderful character—powerful and noble, tragic and comic—with more than a small nod to Don Quixote."  
New York Times-bestselling author Rick Riordan

"Efficiently excellent epic fantasy.... Enge's engaging portrait of Morlock...will have readers hunting down earlier books to learn more about the adventurer and his history."
- Publishers Weekly starred review 

"Providing a back door into the Arthur/Merlin mythos, Enge creates a fascinating counterpoint to the familiar legends."
- Library Journal

Library Journal
This concludes the series (after 2012's A Guile of Dragons and 2013's Wrath-Bearing Tree) following the adventures of Morlock Ambrosius, son of legendary wizard Merlin, as he and his wife, Aloe Oaij, must depart in order to fight the Sunkillers to save the world.

Product Details

Prometheus Books
Publication date:
A Tournament of Shadows Series, #3
Sales rank:
Product dimensions:
6.00(w) x 8.80(h) x 1.10(d)
Age Range:
18 Years

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Read an Excerpt

The Wide World's End

A Tournament of Shadows: Book Three


Prometheus Books

Copyright © 2015 James Enge
All rights reserved.
ISBN: 978-1-61614-908-6


Lone Survivor

Night begins the day, and in the darkness of night the first day of spring was being born. In the west, great Chariot was rising, bright with hope as it re-entered the world. No other moon was in the sky, but Chariot's light filled up the snow-covered plain of the Gap of Lone, and the gray-caped thain walking on it.

The thain went his way toward the base of the cliff with slow deliberate steps, as if he had all the time in the world. His gray cape of office was charred with fire and stained dark with dried blood. Fresh blood, black in the moon's blue light, was running down his legs and squelching in his shoes, staining his footprints in the new snow like mud.

Among the gray stones of the cliff face was a hollow. In the hollow hung a golden bell. The thain picked up the copper striker that lay below it. He didn't trust his trembling fingers to hold the slender stalk of metal so he gripped it with both hands, as if it were the handle of a sledgehammer. He struck the bell as hard as he could (which wasn't so very hard): three times. Then he waited there, although he could hear his pursuers loping toward him through the snow, voiceless though they were. He struck the bell three more times and fell dead in the shallow snowdrifts at the base of the cliff.

The bell rang in the little hollow. It rang in the watchroom of the Gray Tower, the Graith's guardpost over the Gap of Lone. It rang in the thains' Northtower, on the border of Thrymhaiam in the far north. It rang in Anglecross Tower in the west of the Wardlands, in Islandkeep that guarded the Southhold, in the Graith's chamber in the city of A Thousand Towers. The same bell, or an image of it, swung in all those places. The same signal sounded in all those places.

Many thains had set out to send that signal, but only the one survived to deliver the news before he died: the Wardlands had been invaded.

When his enemies found him dead, they cut up his body and rendered it down for soup, as was their custom. But they could not work the striker loose from the thain's hands, so they cut them off and left them there at the base of the cliff.

Long the hands lay there in the bitter snows, waiting for nothing.


Excerpted from The Wide World's End by JAMES ENGE. Copyright © 2015 James Enge. Excerpted by permission of Prometheus Books.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.

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Meet the Author

James Enge is the author of Blood of Ambrose (nominated for a World Fantasy Award), This Crooked Way, The Wolf Age, Travellers' Rest, A Guile of Dragons (A Tournament of Shadows Book One), and Wrath-Bearing Tree (A Tournament of Shadows Book Two). His fiction has appeared in Black Gate, Flashing Swords, and Every Day Fiction. He is an instructor of classical languages at a Midwestern university.

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