Theory of Moves
Steven J. Brams' Theory of Moves, though based on the classical theory of games, proposes major changes in its rules to render it a truly dynamic theory. By postulating that players think ahead not just to the immediate consequences of making moves, but also to the consequences of countermoves to these moves, counter-countermoves, and so on, it extends the strategic analysis of conflicts into the more distant future. Applied to a series of cases drawn from politics, economics, sociology, fiction, and the Bible, the theory provides not only an explanation of their outcomes but also shows why they unfolded as they did.
1100951958
Theory of Moves
Steven J. Brams' Theory of Moves, though based on the classical theory of games, proposes major changes in its rules to render it a truly dynamic theory. By postulating that players think ahead not just to the immediate consequences of making moves, but also to the consequences of countermoves to these moves, counter-countermoves, and so on, it extends the strategic analysis of conflicts into the more distant future. Applied to a series of cases drawn from politics, economics, sociology, fiction, and the Bible, the theory provides not only an explanation of their outcomes but also shows why they unfolded as they did.
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Theory of Moves

Theory of Moves

by Steven J. Brams
Theory of Moves

Theory of Moves

by Steven J. Brams

Paperback(New Edition)

$32.00 
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Overview

Steven J. Brams' Theory of Moves, though based on the classical theory of games, proposes major changes in its rules to render it a truly dynamic theory. By postulating that players think ahead not just to the immediate consequences of making moves, but also to the consequences of countermoves to these moves, counter-countermoves, and so on, it extends the strategic analysis of conflicts into the more distant future. Applied to a series of cases drawn from politics, economics, sociology, fiction, and the Bible, the theory provides not only an explanation of their outcomes but also shows why they unfolded as they did.

Product Details

ISBN-13: 9780521458672
Publisher: Cambridge University Press
Publication date: 11/26/1993
Edition description: New Edition
Pages: 264
Product dimensions: 5.98(w) x 8.98(h) x 0.71(d)

Table of Contents

1. Rules of play: the starting point matters; 2. The anticipation problem: there may be no resolution; 3. Magnanimity: it sometimes pays; 4. Moving power: breaking the cycle; 5. Order and threat power: eliminating indeterminacy and communicating intentions; 6. Information in games: misperceptions, deception, and omniscience; 7. Incomplete information in larger games: a model of negotiations; 8. Summary and conclusions.
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