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Tinker

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Overview

Inventor, girl genius Tinker lives in a near-future Pittsburgh which now exists mostly in the land of the elves. She runs her salvage business, pays her taxes, and tries to keep the local ambient level of magic down with gadgets of her own design. When a pack of wargs chase an Elven noble into her scrap yard, life as she knows it takes a serious detour. Tinker finds herself taking on the Elven court, the NSA, the Elven Interdimensional Agency, technology smugglers and a college-minded Xenobiologist as she tries ...

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Overview

Inventor, girl genius Tinker lives in a near-future Pittsburgh which now exists mostly in the land of the elves. She runs her salvage business, pays her taxes, and tries to keep the local ambient level of magic down with gadgets of her own design. When a pack of wargs chase an Elven noble into her scrap yard, life as she knows it takes a serious detour. Tinker finds herself taking on the Elven court, the NSA, the Elven Interdimensional Agency, technology smugglers and a college-minded Xenobiologist as she tries to stay focused on what's really important - her first date. Armed with an intelligence the size of a planet, steel-toed boots, and a junkyard dog attitude, Tinker is ready to kick butt to get her first kiss.

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Editorial Reviews

From Barnes & Noble
The Barnes & Noble Review
What would happen if a 50-mile chunk of modern-day Pittsburgh existed mostly in Elfhome, a magical realm ruled by elves? And what would happen if a royal-born elf fell in love with the ingenious proprietress of a scrap yard? Read Tinker to find out!

When an elf named Lord Windwolf is chased into Tinker's scrap yard by a pack of wargs (pony-sized wolves) and almost ripped apart, Tinker does everything in her power to save him. As it turns out, this is the second time Tinker has saved Windwolf's life. Now, as Tinker and Windwolf forge an unlikely relationship -- and learn more about their respective worlds -- they must battle enemies in the elfin court, the EIA (the Elfin Interdimensional Agency), and criminals trying to smuggle illegal technology across the border between the realms.

Popular literary butt-kicking female protagonists like Laurell K. Hamilton's Anita Blake and Robin McKinley's Rae "Sunshine" Seddon -- as well as television's Buffy the Vampire Slayer -- need to make a little room for fantasy's newest heroine. Paul Goat Allen

Publishers Weekly
Wit and intelligence inform this off-beat, tongue-in-cheek fantasy from Spencer (Alien Taste, etc.), set in near-future Pittsburgh-or rather, the part of Pittsburgh that's been translated to the Faerie world of Elfhome by a faulty hyperphase gate created by the Chinese. After 18-year-old tech genius Tinker saves Windwolf, the elven governor of North America on Elfhome, from a pack of nasty wargs, Windwolf in gratitude turns her into an elf and makes her his consort. In her new and important position, Tinker becomes the target for a conspiracy of humans, elves and oni (Japanese demons that control their own part of Faerie) who are trying to build another gate for use in conquering Earth and Elfhome. Furious action, including a memorable car chase, good characterization, playful eroticism and well-developed folklore all help lift this well above the fantasy average. The routine jacket art, of an elven biological dirigible, probably won't help, but Buffy fans should find a lot to like in the book's resourceful heroine. (Nov.) FYI: Spencer has won the 2003 John W. Campbell Best New Writer Award. Copyright 2003 Reed Business Information.
KLIATT
Short in stature but long on intelligence and creative ability, 18-year-old Tinker and her cousin Oilcan run a junkyard in a near-future Pittsburgh, now mostly in the Elven dimension. She saves Windwolf, a high-ranking elf, from an attack by foo dogs and becomes embroiled in the race to perfect a permanent "gate" between the dimensions: elf, human, and tengu (nasty cousins of the elves from Chinese folklore). Packed with action, romance, and humor, this should satisfy most spirited fantasy fans looking for something new and different. Tinker is a hero of the highest ilk, who doesn't just use her head—she isn't afraid to kick butt, too. The language and slightly erotic scenes will limit this to older readers. Clearly the start of a new series: one we'll be watching for new installments! KLIATT Codes: SA—Recommended for senior high school students, advanced students, and adults. 2003, Baen, 438p. map., Ages 15 to adult.
—Sherry Hoy
Library Journal
The arrival of the city of Pittsburgh in the land of the fey creates problems for the inhabitants of both realms. Into the mix comes Tinker, a young woman with an abundance of technical skills and practical knowledge. Aided by a handsome elf named Windwolf, Tinker attempts to ease the confusion on both sides and fight off any dangers. Fast-paced action, a feisty heroine, and a rousing plot combine to produce a novel that belongs in large sf collections. Copyright 2003 Reed Business Information.
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Product Details

  • ISBN-13: 9780743498715
  • Publisher: Baen
  • Publication date: 12/28/2004
  • Format: Mass Market Paperback
  • Edition description: Reprint
  • Pages: 448
  • Sales rank: 165,301
  • Product dimensions: 6.80 (w) x 4.30 (h) x 1.20 (d)

Read an Excerpt

Tinker


By Wen Spencer

Baen Books

ISBN: 0-7434-7165-2


Chapter One

Life Debt

The wargs chased the elf over Pittsburgh Scrap and Salvage's tall chain-link fence shortly after the hyperphase gate powered down.

Tinker had been high up in the crane tower, shuffling cars around the dark sprawling maze of her scrap yard, trying to make room for the influx of wrecks Shutdown Day always brought in. Her cousin, Oilcan, was out with the flatbed wrecker, clearing their third call of the night, and it wasn't Shutdown proper yet.

Normally, clearing space was an interesting puzzle game, played on a gigantic scale. Move this stripped car to the crusher. Consolidate two piles of engine blocks. Lightly place a new acquisition onto the tower of to-be-stripped vehicles. She had waited until too late, though, tinkering in her workshop with her newest invention. Shuffling the scrap around at night was proving nearly impossible. Starting with the crane's usual clumsy handling-its ancient fishing pole design and manual controls often translated the lightest tap into a several-foot movement of the large electromagnet strung off the boom-she also had to factor in the distorted shadows thrown by the crane's twin floodlights, the deep pools of darkness, and the urge to rush, since Shutdown was quickly approaching.

Worse yet, the powerful electromagnet was accumulating a dangerous level of magic. A strong ley line ran through the scrap yard, so using the crane always attracted some amount of magic. She had invented a siphon to drain off the power to a storage unit also of her own design. The prolonged periods of running the crane were overwhelming the siphon's capacity. Even with taking short breaks with the magnet turned off, the accumulated magic writhed a deep purple about the disc and boom.

At ten minutes to midnight, she gave up and shut down the electromagnet. The electric company changed over from the local Pittsburgh power grid to the national grid to protect Pittsburgh's limited resources from the spike in usage that Shutdown brought. She had no reason to risk dropping a car sixty feet onto something valuable because some yutz flipped a switch early.

So she sat and waited for Shutdown, idly kicking her steel-tipped boots against the side of the crane's control booth. Her scrap yard sat on a hill overlooking the Ohio River. From the crane, she could see the barges choking the waterway, the West End Bridge snarled with traffic, and ten or more miles of rolling hills in all directions. She also had an unobstructed view of the full Elfhome moon, rising up through the veil effect on the Eastern horizon. The distortion came from the hyperphase lightly holding its kidnapping victim, a fifty-mile-diameter chunk of Earth complete with parts of downtown Pittsburgh, prisoner in the foreign dimension of Elfhome. The veil shimmered like heat waves over the pale moon face, nearly identical to that of Earth's own moon. Ribbons of red and blue danced in the sky along the Rim's curve, the collision of realities mimicking the borealis effect. Where the Rim cut through the heart of Pittsburgh, just a few miles southeast, the colors gleamed brilliantly. They paled as the Rim arced off, defining the displaced land mass. Beyond the Rim, the dark forest of Elfhome joined the night sky, black meeting black, the blaze of stars the only indication where the first ended and the second began.

So much beauty! Part of her hated going back to Earth, even for a day. Pittsburgh, however, needed the influx of goods that Shutdown Day brought; the North American counterpart of Elfhome was lightly populated and couldn't support a city of sixty thousand humans.

Off in the west, somewhere near the idle airport, a firework streaked skyward and boomed into bright flowers of color-the advent of Shutdown providing the grounded airplane crews with an excuse to party. Another firework followed.

Between the whistle and thunder of the fireworks, the impatient hum of distant traffic, the echoing blare of tugboat horns, the shushing of the siphon still draining magic off the electromagnet, and the thumping of her boots, she nearly didn't hear the wargs approaching. A howl rose, harsh and wild, from somewhere toward the airport. She stilled her foot, then reached out with an oil-stained finger to snap off the siphon. The shushing died away, and the large disc at the end of the crane boom started to gleam violet again.

In a moment of relative silence, she heard a full pack in voice, their prey in sight. While the elfin rangers killed the packs of wargs that strayed too close to Pittsburgh, one heard their howling echoing up the river valleys quite often. This sound was deeper, though, than any wargs she'd heard before, closer to the deep-chest roar of a saurus. As she tried to judge how close the wargs were-and more important, if they were heading in her direction-St. Paul started to ring midnight.

"Oh no, not now," she whispered as the church bells drowned out the hoarse baying. Impatiently, she counted out the peals. Ten. Eleven. Twelve.

In another dimension infinitesimally close and mind-bogglingly far, the Chinese powered down their hyperphase gate in geosynchronous orbit, and yanked Pittsburgh back off the world of Elfhome. Returning to Earth reminded Tinker of being on the edge of sleep and having a sensation of falling so real that she would jerk back awake, flat in bed so she couldn't actually have fallen anywhere. The gate turned off, the universe went black and fell away, and then, snap, she was sitting in the crane's operating chair, eyes wide open, and nothing had moved.

But everything had changed.

A hush came with Shutdown. The world went silent and held its breath. All the city lights were out; the Pittsburgh power grid shut down. The aurora dancing along the Rim dissipated, replaced by the horizon-hugging gleam of light pollution, as if a million bonfires had been lit. A storm wind whispered through the silent darkness, stirred up as the weather fronts coming across Ohio collided with the returning Pittsburgh air. On the wind came a haze that smudged what had been crystalline sky.

"Oh, goddamn it. You would think that after twenty years they would figure out a saner way of doing this. Let's get the power back on! Come on."

The wargs took voice again, only a block away and closing fast.

Was she safe in the crane? If the oncoming menace had been a saurus, she'd say she was safe on the high tower, for while the saurus was a nightmarish cousin of the dinosaur, it was a natural creature. Apparently designed as weapons of mass destruction in some ancient magical war, wargs were far more than pony-sized wolves; it was quite possible they could climb.

But could she make it to her workshop trailer, the walls and windows reinforced against such a possible attack?

Tinker dug into the big side pocket of her carpenter pants, took out her night goggles, and pulled them on. In the green wash of the goggles' vision, she then saw the elf. He was coming at her over the burned-out booster rockets, dead cars, and obsolete computers. Behind him, the wargs checked at the high chain-link fence of the scrap yard. She got the impression of five or six of the huge, wolflike creatures as they milled there, probably balking more at the metal content of the fence than at its twelve-foot height or the additional three-foot razor-wire crown. Magic and metal didn't mix. Even as she whispered, "Just leave! Give up!" the first warg backed up, took a running start at the fence, and leaped it, clearing it by an easy three or four feet.

"Oh, shit!" Tinker yanked on her gloves, swung out of the open control cage, and slid down the ladder.

"Sparks?" she whispered, hoping the backup power had kicked in on her computer network. "Is the phone online?"

"No, Boss," came the reply on her headset, the AI annoyingly chipper.

Her fuel cell batteries kept her computer system operational. Unfortunately, the phone company wasn't as reliable. That her security programs needed a dial tone to call the police was a weakness she'd have to fix, but until then, she was screwed. Shit, they could build a hyperphase gate in geostationary orbit and put a man in the seas of Europa, but they couldn't get the damn phones to work on Shutdown Day!

"Sparks, open a channel to the wrecker."

"Done, Boss."

"Oilcan? Can you hear me? Oilcan?" Damn, her cousin was out of the wrecker's cab. She paused, waiting to see if he would answer, then gave up. "Sparks, at two-minute intervals repeat following message: 'Oilcan, this is Tinker. I've got trouble. Big trouble. Get back here. Bring cops. Send cops. I'll probably need an ambulance too. Get me help! Hurry.' End message."

"Okay, Boss."

She landed at the foot of the ladder. A noise to her left made her look up. The elf was on one of the tarp-covered shuttle booster rockets, pausing to draw his long thin sword, apparently deciding to stop and fight. Six to one-it would be more a slaughter than a fight. That fact alone would normally make her sick.

Worse, though, she recognized the elf: Windwolf. She didn't know him in any personal sense. Their interaction had been limited to an ironically similar situation five years ago. A saurus had broken out of its cage during the Mayday Faire, chewing its way through the frightened crowd. In a moment of childish stupidity, she'd attacked it, wielding a tire iron. She had nearly gotten herself killed. A furious Windwolf had saved her and cast a spell on her, placing a life debt on her essence, linking her fate with his. If her actions got him killed, she would die too.

Or at least, that's what Tooloo said the spell would do.

Sane logic made her question the old half-elf. Why would Windwolf save her only to doom her? But Windwolf was an elf noble-thus one of the arrogant domana caste-and one had to keep in mind that elves were alien creatures, despite their human appearance. Just look at loony old Tooloo.

And according to crazy Tooloo, the life debt had never been canceled.

Of all the elves in Pittsburgh, why did it have to be Windwolf?

"Oh, Tinker, you're screwed with all capital letters," she muttered to herself.

Her scrap yard ran six city blocks, a virtual maze of exotic junk. She had the advantage of knowing the yard intimately. The first warg charged across the top of a PAT bus sitting next to the booster rockets. The polymer roof dimpled under its weight; the beast left hubcap-sized footprints in its wake. Windwolf swung his sword, catching the huge creature in its midsection. Tinker flinched, expecting blood and viscera; despite their magical origin, wargs were living creatures.

Along the savage cut, however, there was a crackling brilliance like electrical discharge. For a second, the warg's body flashed from solid flesh to the violet, intricate, circuitlike pattern of a spell. That gleaming, rune-covered shell hung in mid-air, outlining the mass of the warg. She could recognize various subsections: expansion, increase vector, artificial inertia. Inside the artificial construct hung a small dark mass-an animal acting like the hand inside of a puppet. She couldn't identify the controlling beast, shrouded as it was by the shifting lines of spell, but it looked only slightly larger than a house cat.

What the hell?

Then the spell vanished back to illusionary flesh, reforming the appearance of a great dog. The monster rammed Windwolf in a collision of bodies, and they went tumbling down off the rocket.

These creatures weren't wargs, nor were they totally real. They weren't flesh-and-blood animals, at least not on the surface. Someone had done a weird illusionary enhancement, something along the lines of a solid hologram. If she disrupted the spell, the monsters should be reduced back to the much smaller, and hopefully less dangerous, animal providing the intelligence and movement to the construct.

And she had to try something quick, before the pseudo-warg killed Windwolf.

She ran twenty feet to a pile of sucker poles brought in last year from a well salvage job. They were fifteen feet long, but only two inches thick, making them light but awkward. More importantly, they were at hand. She snatched one up, worked her hands down it until she had a stiff spear of five feet fed out in front of her, and then ran toward the fight.

The monster had Windwolf pinned to the ground. Up close, there was no mistaking the weird-looking thing for a standard wolfish warg. While equally massive, the vaguely doglike creature was square-jawed and pug-nosed with a mane and stub tail of thick, short, curly hair. The monster dog had Windwolf by the shoulder and was shaking him hard. The elf had lost his sword and was trying to draw his dagger.

Tinker put all her speed and weight into punching the pole tip through the dog's chest. She hoped that even if the pole failed to penetrate, she might be able to knock the monster back off of Windwolf. As she closed, she wondered at the wisdom of her plan. The thing was huge. She never could remember that she was a small person; she had unconsciously used Windwolf as a scale, and had forgotten that he was nearly a foot taller than she.

This is going to hurt me more than it, she thought, and slammed the pole home.

Amazingly, there was only a moment of resistance, as if she had struck true flesh, and then the spell parted under the solid metal, and the pole sank up to her clenched hands. The beast shifted form, back to the gleaming spell. Both the spell form and the creature within reeled in pain; luckily someone had been careless in the sensory feedback limit. She reached down the pole, grabbed hold at the eight-foot mark, and shoved hard. The pole speared through the massive spell form, bursting out through the heavily muscled back, near the rear haunch.

The dog shrieked, breath blasting hot over her, smelling of smoke and sandalwood. It lifted a front foot to bat at her. She saw-too late to react-that the paw had five-inch claws. Before it could hit her, though, Windwolf's legs scissored around her waist, and she found herself airborne, sailing toward the side of the booster rocket.

I was right. This is going to hurt.

But then Windwolf plucked her out of the air on his way up to the top of the rocket. The crane's floodlights snapped on-the transfer of Pittsburgh to the national power grid apparently now complete-and spotlighted them where they landed. Beyond the fence, the rest of the city lights flickered on.

"Fool," Windwolf growled, dropping her to her feet. "It would have killed you."

They were nearly the exact words he had said during their battle with the saurus. Were they fated to replay this drama again and again? If so, his next words would be for her to leave.

Continues...


Excerpted from Tinker by Wen Spencer Excerpted by permission.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.

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Customer Reviews

Average Rating 5
( 19 )
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Sort by: Showing 1 – 18 of 19 Customer Reviews
  • Posted March 9, 2011

    more from this reviewer

    Delightful amalgam of urban fantasy, romance, sci fi

    A friend originally recommended this title to me and I have been a huge fan of Wen Spencer since. This book is so creative. Spencer is able to take elements you would not expect to find together and weave them into a cohesive and unexpected result. I love being surprised and Spencer always brings something unexpected to the mix.
    This is a great novel for anyone who is a big fan of fantasy but needs something fresh and new.

    1 out of 1 people found this review helpful.

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  • Anonymous

    Posted February 26, 2009

    It is okay

    I think I expected more quality. The writing style is mediocre. The character development I find to be slightly better. The main character may or may not be a cliché - can't decide. The romance in the book seems oddly forced. Moves a long at a brisk pace. All in all I was never fully transported into the story. If your primary venue of entertainment is reading than it's certainly worth your time. But if for those which reading is a relished activity don't be lured in my the interesting premise of the book. The premise is really the only thing which sparkles.

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  • Anonymous

    Posted July 23, 2005

    highly recommended

    I recently read Wen Spencer's A Brother's Price and liked it so much I decided to try one of her other books. What amazes me is how the author is able to create such an intricate detailed world and two races, the elves and the oni. What was also interesting was the use of physics to explain magic and how the other races used it to bio engineer themselves, making elves seem more science orientated than mystical. This is a terrific book and screams for a sequel. I look forward to reading 'Wolf Who Rules' in 2006.

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  • Anonymous

    Posted June 13, 2005

    Entertaining and Great Writing

    I'm new to the SF club and wanted to start with something that felt like it not only had fantastic elements but also complex characters and a lot of heart. This story has it all. Tinker is super intelligent but inexperienced and enjoys her junkyard dog ways. The action starts immediately, and I'm immediately cheering for Tinker. She captured my interest for the entire book, as did the compelling action, characters, relationships, and writing. Just great.

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  • Anonymous

    Posted March 18, 2005

    Like your fantasy with a little tech and humor?

    Tinker is just what the doctor ordered! Alexander Graham Bell, nicknamed Tinker, is a gadget inventing, hoverbike racing, pixie sized genius. Living in a Pittsburg that through an accident of physics, spends most of the time on Elfhome instead of Earth. This no-nonsense girl hasn't got Time to rescue the local elf ruler and get involved in politics--she's got a business to run! But since nobody else seems to be volunteering to save both worlds, she'd better come up with a plan. Fortunately, this girl excels at making plans.

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  • Anonymous

    Posted November 5, 2003

    Charming mix of fantasy and sci fi

    Tinker is a genius firmly grounded in physics and mechanics when she becomes involved in an interdimensional power play between two magical realms. Honor, courage, friendship, and the love of an Elf Lord all play into Tinker's experiences. Hopefully, there will be a follow on...

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  • Anonymous

    Posted October 25, 2003

    wonderful tongue-in-cheek fantasy joy ride

    On the Rim of Elfhome in Pittsburgh, business owner Tinker and her cousin Oilcan are moving around wrecks that temporarily reside in her Pittsburgh Scrap and Salvage yard to makes room for the influx of new vehicles that Shutdown Day always brings to her. However, a power failure leads to her gadgets inability to keep out the local flow of magic that jumps sky high when a pack of wargs chase an Elf into her scrap yard. <P>Preferring to literally mind her business, Tinker laments that the prey has to be Windwolf, an arrogant noble who saved her life five years ago from a saurus, but placed a life debt on her that forces her to help. Not long afterward every official from the NSA to the EIA (Elfin Interdimensional Agency) make demands of Tinker. Even those not officially officious want a piece of her. All Tinker desires is to remain in Pittsburgh wanting her first kiss on her first date, but alas even the city will not cooperate as it is no longer earth tied. <P>Anyone who thought Pittsburgh was Steelers, Pirates, and Penguins, oh my, will quickly change their mind with Wen Spencer¿s wild fantasy. The story line is as fast as a novel can go yet the key players seem genuine. Readers will adore the harried heroine, an ingenious tinker who has never been kissed (but is standing on an Elven mound not a pitcher¿s mound). Windwolf lives up to his clan¿s reputation for inhuman haughtiness though this human has breeched his soul. Amusing, ironic and loaded with daring and dastardly deeds, TINKER is a wonderful tongue-in-cheek fantasy joy ride around the city by the three rivers. <P>Harriet Klausner

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    Posted July 31, 2009

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