Tinkering: Kids Learn by Making Stuff

Tinkering: Kids Learn by Making Stuff

by Curt Gabrielson
Tinkering: Kids Learn by Making Stuff

Tinkering: Kids Learn by Making Stuff

by Curt Gabrielson

Paperback

$24.99 
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Overview

How can you consistently pull off hands-on tinkering with kids? How do you deal with questions that you can't answer? How do you know if tinkering kids are learning anything or not? Is there a line between fooling around with real stuff and learning?

The idea of learning through tinkering is not so radical. From the dawn of time, whenever humanity has wanted to know more, we have achieved it most effectively by getting our hands dirty and making careful observations of real stuff.

Make: Tinkering (Kids Learn by Making Stuff) lets you discover how, why—and even what it is—to tinker and tinker well. Author Curt Gabrielson draws on more than 20 years of experience doing hands-on science to facilitate tinkering: learning science while fooling around with real things.

This book shows you how to make:

  • A drum set from plastic bottles, tape, and shrink-wrap
  • Magnetic toys that dance, sway, and amaze
  • Catapults, ball launchers, and table-top basketball
  • A battery-powered magic wand and a steadiness game (don't touch the sides!)
  • Chemical reactions with household items
  • Models of bones and tendons that work like real arms and ankles
  • Spin art machine and a hovercraft from a paper plate!
  • Lifelong learners hungry for their next genuine experience

Product Details

ISBN-13: 9781680450385
Publisher: Make Community, LLC
Publication date: 11/13/2015
Pages: 213
Product dimensions: 7.00(w) x 9.20(h) x 0.50(d)
Age Range: 8 - 12 Years

About the Author

Curt Gabrielson runs the Watsonville Environmental Science Workshop and works with science education in East Timor. He has been a science educator for more than 20 years, with positions in the California public schools, the National Universityof East Timor, and San Francisco’s Exploratorium Teacher Institute.

Table of Contents

Dedication; Foreword; Preface; How to Use This Book; Conventions Used in This Book; Safari® Books Online; How to Contact Us; Acknowledgments; Chapter 1: Sound; 1.1 Drum Set; 1.2 Torsion Drum; 1.3 What’s Going On?; 1.4 Keep On; 1.5 Internet Connections; 1.6 Standards Topic Links; 1.7 More Tinkering with Music; Chapter 2: The Value of Tinkering in the Learning Process; 2.1 Why Tinkering Is Essential; 2.2 Tinkering Throughout History; 2.3 Not for Everyone?; Chapter 3: Magnetism; 3.1 Magnet Toys; 3.2 Electromagnetic Dancer; 3.3 Keep On; 3.4 Internet Connections; 3.5 Standards Topic Links; 3.6 More Tinkering with Magnetism; Chapter 4: A Good Tinkering Session; 4.1 Tinkering Schemes; 4.2 Frameworks for Tinkering; 4.3 Characteristics of a Good Tinkering Session; 4.4 Students; Chapter 5: Mechanics; 5.1 Basketball Hoop; 5.2 Carnival Ball Game; 5.3 What’s Going On?; 5.4 Keep On; 5.5 Internet Connections; 5.6 Standards Topic Links; 5.7 More Tinkering with Mechanics; Chapter 6: Tinkering Logistics; 6.1 Tinkering Space; 6.2 Stocking Your Space; 6.3 Materials and Tools; 6.4 Tinkering Projects; 6.5 Facilitating Projects; 6.6 A Few More Tinkering Considerations; Chapter 7: Electric Circuits; 7.1 Flashlight and Magic Wand; 7.2 Steadiness Circuit; 7.3 Keep On; 7.4 Internet Connections; 7.5 Standards Topic Links; 7.6 More Tinkering with Circuits; Chapter 8: The Learning Community & Differentiated Learning; 8.1 The Learning Community; 8.2 Differentiated Learning; Chapter 9: Chemistry; 9.1 Floating and Sinking with Colors; 9.2 Chemical Reactions; 9.3 What’s Going On?; 9.4 Keep On; 9.5 Internet Connections; 9.6 Standards Topic Links; 9.7 More Tinkering with Chemistry; Chapter 10: Dealing with Questions and Dishing Out Answers; 10.1 Questions; 10.2 Answers; Chapter 11: Biology; 11.1 Arm Model; 11.2 Foot and Ankle Model; 11.3 What’s Going On?; 11.4 Keep On; 11.5 Internet Connections; 11.6 Standards Topic Links; Chapter 12: Standards and Assessment in the Tinkering Environment; 12.1 Standards; 12.2 Assessment; Chapter 13: Engineering and Motors; 13.1 Hovercraft; 13.2 Motorized Art Spinner; 13.3 What’s Going On?; 13.4 Keep On; 13.5 Internet Connections; 13.6 Standards Topic Links; 13.7 More Tinkering with Motor Engineering; Chapter 14: Final Notes; Academic Research On How Learning Works; Evaluation Questionnaire for Students; Index; Colophon;
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