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To Rule by Right: A Dark Tale of Fantasy- 2nd edition
     

To Rule by Right: A Dark Tale of Fantasy- 2nd edition

5.0 2
by Wayne C. Hannis
 

Dark Tales of Fantasy

Evil things happen to good people

And there never is a happy ending!

An Anthology of magic and mayhem.

Set in a world of Dark Sorcery, where sacrificed life brings forth the vilest of magic.

And Creatures of Chaos, bent on destruction, subvert the morals of good.

In the end, Evil Things will happen to Good

Overview

Dark Tales of Fantasy

Evil things happen to good people

And there never is a happy ending!

An Anthology of magic and mayhem.

Set in a world of Dark Sorcery, where sacrificed life brings forth the vilest of magic.

And Creatures of Chaos, bent on destruction, subvert the morals of good.

In the end, Evil Things will happen to Good People.

Product Details

BN ID:
2940011495533
Publisher:
Wayne C. Hannis
Publication date:
08/31/2011
Series:
Dark Tales of Fantasy , #2
Sold by:
Smashwords
Format:
NOOK Book
Sales rank:
395,858
File size:
103 KB

Meet the Author

Wayne lives in the fantastic realm of the sunny Shuswap, in British Columbia, Canada. While growing up he played along creeks and in ravines, Climbed ancient spruce trees and swam in clear fresh water lakes. So its no wonder his life is steeped in imaginative magic, and the world he's created has a lore as old as the mountains.

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To Rule by Right: A Dark Tale of Fantasy- 2nd edition 5 out of 5 based on 0 ratings. 2 reviews.
Anonymous More than 1 year ago
The ranks are German! German I has taught me so much already. There's German everywhere!
Anonymous More than 1 year ago
Note: please include your rank with your title. <br> Note: Medicinsk and Medicina can have kits. <p> Kinder: You are a kit. Since everyone must join as a kit/cub/pup, this is your starting title until 5 moons. <p> Aprenent: To be an Aprenent you must have equal abilities in hunting, fighting, and gaurding. At 5 moons you are automatically turned into an aprentice (a moon is a week irl), and it will be in a ceremony. You still come with the leader on trips, but only trips for your group. <p> Venator: To be a Venator you must be skilled at hunting. Venators go on hunting trips with the leader frequently, to increase their hunting skill. <p> Pugna: To be a Pugna you must be skilled at fighting. Pugnas are aprentice fighters, so they will practice on eachother and the leader. <p> Protegat: To be a Protegat you must be good at gaurding. Protegats will go on border patrols and need to have enhanced smelling. They will also be placed at the entrance of the camp. <p> Cacador: Cacadors are hunters. They supply food. You become a Cacador from a Venator. <p> Lluitador: Lluitadors are fighters. They will be the most selected for raids. They also have the risk of dying faster. <p> Defensar: Defensars are gaurds. They only have a break to eat and to, well, 'repopulate'. Otherwise, they are constantly on the look out for ennemies. They have the duty of pulling 'eyes' people out of shadows. Sometimes, they follow the leader or a Mere around to defend them while traveling. <p> Guerrer: Guerrers are full on warriors. They have more responsibility than any other warriors, meaning they come to hunting trips, fighting trips, and are sometimes placed as gaurds. They will also be selected to raid. <p> Aider: a complicated possition. Whether you are a fighter, hunter, gaurd, or regular warrior, you become an Aider after twenty moons of that. You still do your jobs as if your name hadn't changed at all, and, after another ten moons, you will become an elite of whatever your skill is. <p> Monsruo: Monsruos are elite hunters. They need to be able to catch at least 5 mice every trip. Otherwise, they get pushed back down to Aider. <p> Morder: Always ready to kill, these are the strongest fighters of the Clan. They can easily be called assasins, and they know all th moves. <p> Garder: Always on alert, these are the elite gaurds. They are ready to spring at any moment and can spot suspicious cats a mile away (hyperbole). <p> Mortel: With the duty of Mortel comes great responsibility. You are an elite, you can hunt, fight, and gaurd. There is no one outstanding skill. <p> Epike: Epikes are after 25 moons of being an elite, if there is an open possition, you become an Epike. An Epike has the most chance of becoming an Adjoint. There are always 10. <p> Adjoint: With very little chance of ever becoming one, there are always two to give you more of a chance. They are apretice deputies, when Mbreti di<_>es/ranks-up, they will be voted in as the next Mbreti. <p> Mbreti: The deputy. Becomes Imperiale when he/she dies. <p> Imperiale: The leader. <p> Medicina: Medicinas are aprentice medcats. The same as Adjoints, there are always two. You may be snatched from any rank to become one. <p> Medicinsk: The medcat. <p> Mere: after two litters of kits/cubs/pups, you are a Mere. You can sit back and relax, but you must continue to birth Kinders. <p> Ouderling: All the old cats we let hang around.