To the Pillar of Wind (Vermonia Series #6)
  • To the Pillar of Wind (Vermonia Series #6)
  • To the Pillar of Wind (Vermonia Series #6)

To the Pillar of Wind (Vermonia Series #6)

5.0 1
by YoYo
     
 

The future of Turtle Realm hangs in the balance as the epic manga series charges forward.

In part six of the Vermonia series, the Blue Star Warriors must find a way to infiltrate Uro’s most fiercely guarded headquarters as they fight to save the Pillar of Wind from destruction. They must use all of their resources, including the warship Vleste

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Overview

The future of Turtle Realm hangs in the balance as the epic manga series charges forward.

In part six of the Vermonia series, the Blue Star Warriors must find a way to infiltrate Uro’s most fiercely guarded headquarters as they fight to save the Pillar of Wind from destruction. They must use all of their resources, including the warship Vleste, now powered by the magical crystal they found in the Lake of Wishes. As Doug is captured by a band of Uro’s soldiers, Naomi and Fly are inadvertently transported back to the planet of Blue Star- revealing the mysterious pathways connecting the galaxies while exposing some of Uro’s weaknesses.

Editorial Reviews

From the Publisher
The artistry and words alike are page-turners for any avid reader of graphic novels, manga, and comic books. This book packs a ninja punch of action and story line. . . . Yoyo’s use of clear and concise verbiage makes it an adequate read for struggling readers and also readers that enjoy illustrations. It is visually delightful.
—VOYA

Fans of this kid-friendly manga series will appreciate that the characters are maturing as they embrace their destinies. A surprise ending whets appetites for the next volume.
—Booklist

VOYA - M. Espinola
Part six of the epic series of Vermonia, To The Pillar Of Wind follows the Blue Star Warriors on a hero's quest to find a means to penetrate General Uro's guarded lair. Their quest includes fighting to rescue the Pillar of Wind from destruction, but they must separate into three groups: Naomi travels to General Uro's domain to rescue her friend Mel, Doug trudges through cold mountainous terrain to find the Ice Palace, and Jim travels to the mysterious Canyon of Wind. Doug is unexpectedly captured by a troop of General Uro's army, and Naomi and Fly are transported back to the Blue Star planet, where the mysterious pathways connecting the galaxies are revealed, exposing some of General Uro's weaknesses. Their quest is a dangerous one, but they must battle against demons and monsters to protect Turtle Realm from succumbing to darkness. The artistry and words alike are page-turners for any avid reader of graphic novels, manga, and comic books. This book packs a ninja punch of action and story line, where good definitely versus evil. Yoyo's use of clear and concise verbiage makes it an adequate read for struggling readers and also readers that enjoy illustrations. It is visually delightful. Reviewer: M. Espinola
Children's Literature - Rita Monteiro
Young readers familiar with the conventions of western science fiction and fantasy storytelling, through computer related games and toys, will find this storyline compelling and appealing. Concepts and myths from feudal Japanese culture and Manga comics conventions fuse in the "Vermonia" series. The rebellious General Uro destroys the planet Vermonia, which is ruled by Queen Frasinella. His ultimate goal is to achieve infinite power by destroying the Turtle Realm, supported by its four pillars: earth, air, fire, and water. A prophecy foretells that four young warriors, members of a Jazz band, from the planet Blue Star, will defeat Uro's forces and save the Turtle Realm. In Vermonia, Jim, the bass player, makes his way to the powerful and mysterious Canyon of Wind. Doug, the drummer, leads an army through the snowy Ushdar Mountains in search of the Ice Palace. Naomi, the lead guitarist, gets to Uro's hidden fortress, where she hopes to find Satorin and rescue her friend Mel, the lead vocalist. The warriors' paths are full of dangerous attacks from Uro and his supporters, as well as dragons, demons, and the power of raw Nature itself. They protect innocent and helpless people caught in a cruel war. The end of the story is puzzling. Why does Naomi end the story face down on the pavement in Union City? She looks around, wondering if it is all a fantastic dream. Each "Vermonia" book should not be read without reading the previous books in the series, or questions will arrise. What is the Turtle Realm? What is the link between the Turtle Realm and Frasinella's Vermonia? What are the connections between the numerous characters crowding the action? The few illustrations, done in color, have a teenage poster pop-art beauty, but those in black-and-white, which tell the main storyline, are not clearly delineated making it difficult to distinguish characters, or events, from one from another. The storyline is framed like a film or TV script. The text does not present opportunities to expand vocabulary and expression of ideas. Questions for discussion at the end direct the attention of young readers to the contemporary relevance of similar political upheavals. The intervention of the Blue Star Warriors as champions against oppression is a reminder of the involvement of modern, youthful veterans of wars in foreign lands, as well as pop stars in social and political events. Discover your warrior's spirit at www.vermonia.com Reviewer: Rita Monteiro

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Product Details

ISBN-13:
9780763659172
Publisher:
Rosen Publishing Group, Incorporated, The
Publication date:
05/08/2012
Series:
Vermonia Series
Pages:
208
Product dimensions:
5.00(w) x 7.10(h) x 0.50(d)
Age Range:
8 - 12 Years

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To the Pillar of Wind (Vermonia Series #6) 5 out of 5 based on 0 ratings. 1 reviews.
manirul01 More than 1 year ago
Awesome....!Beautiful....!Wonderful....!I really enjoy it.....!