Torque for Teens / Edition 1

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Overview

Do you like playing video games and want to learn how to make your own games for fun so you can show off your creations to your friends? Or are you interested in the becoming a designer in the game industry and need help getting started? Wherever your interest in game creation lies, "Torque for Teens" will teach you the techniques you need to design your very own video games using the powerful 3D computer game engine, Torque. Written in simple language, each chapter begins with a basic overview of the topic being covered, followed by step-by-step instructions to help you conquer each new skill presented, and ending with a summary to reinforce what you've learned. Throughout the course of the book you will put your new skills into action with a hands-on project that ends with the creation of a first-person shooter game. Before you begin creating the game, you'll get a quick technical introduction to the Torque Game Engine, followed by a lesson on how to create a basic game outline. You'll then get started with your game, creating the terrain and buildings, and modeling and animating your player. From there you"ll learn how to add an interface and menu screen and sounds and effects, and program the mission of your game. Each chapter builds upon the previous until your very own video game is complete! You'll also explore the other cool functions of Torque such as setting up a multiplayer game, how to test and fix your game, and even how to advertise and get the word out about your game online. With "Torque for Teens" you'll conquer all the tools and techniques you need to create and modify your video game creations!

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Product Details

  • ISBN-13: 9781598634099
  • Publisher: Cengage Learning
  • Publication date: 10/8/2007
  • Edition description: Older Edition
  • Edition number: 1
  • Pages: 272
  • Product dimensions: 7.20 (w) x 9.00 (h) x 0.80 (d)

Meet the Author

Michael Duggan is an Oklahoma-born artist and animator with a background in 3D modeling and digital animation. He is currently a freelance game programmer and motion graphics consultant in Harrison, Arkansas. He has taught animation and game design in the visual arts department of North Arkansas College for the last few years. He previously helped start a high-paced private college's new Gaming and Robotics program from the ground up. His education includes an Associates of Arts, a certificate of Surgical Technology, and a Bachelors of Fine Arts in Game Art and Design at the Art Institute.

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Table of Contents

Chapter 1: So You Want to Be a Game Designer? Chapter 2: The Torque Game Engine Chapter 3: Creating a Basic Game Outline Chapter 4: All the Players in All the Right Places Chapter 5: This Isnt the Runway: Modeling 101 Chapter 6: Getting Gooey (GUI) Chapter 7: Texture Doesnt Mean What It Feels Like Chapter 8: Wide Open Spaces Chapter 9: The Sound and the Fury Chapter 10: Me Game, You Mission Chapter 11: Multi-Player Set-Up Chapter 12: Put Your Game Through the Test Chapter 13: Designing Other Games Chapter 14: Get the Word Out: Play This Game! Appendix A: Web Resources Appendix B: Tool Kits Reference

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Sort by: Showing 1 Customer Reviews
  • Posted July 25, 2009

    more from this reviewer

    I Also Recommend:

    great for beginner

    this book teaches the begining level for torque, in order to go farther in graphic programming, before you learn advance graphic in Games development, you should start with this.

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