Total Interaction

Overview

Interactivity is the catchword for a wide range of innovative solutions that concept designers and engineers are developing in every area of technology and culture. For the authors interaction is more than a technological or aesthetic concept, it is a new means to ally humans and technology in a dynamic and reciprocal form of "living in technology". This publication gathers together scientists and contributors from diverse fields of activity, providing a fascinating, up-to-date survey of the technological and ...
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Overview

Interactivity is the catchword for a wide range of innovative solutions that concept designers and engineers are developing in every area of technology and culture. For the authors interaction is more than a technological or aesthetic concept, it is a new means to ally humans and technology in a dynamic and reciprocal form of "living in technology". This publication gathers together scientists and contributors from diverse fields of activity, providing a fascinating, up-to-date survey of the technological and conceptual equipment of experts engaged in aesthetic disciplines and product design. The editor, Professor Gerhard M. Buurman, is Head of Interactiondesign at the University of Art, Media and Design (HGKZ) in Zurich.
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Product Details

  • ISBN-13: 9783764370763
  • Publisher: Birkhauser Verlag
  • Publication date: 4/28/2005
  • Edition number: 1
  • Pages: 367
  • Product dimensions: 9.04 (w) x 9.08 (h) x 1.31 (d)

Table of Contents

Foreword 7
Introduction 9
Content graphics : how to read the visuals 20
The continuous construction of the computer user : visions and user models in the history of human-computer interaction 26
Interaction design - design as interaction : on the emergence of design as a symbolic form of modern communication 42
Total interaction : interaction as a guiding principle beyond aesthetics 52
Generation flash 66
Remembering the future : memory and interaction 78
How virtual worlds affect us : on the structure of transfers from the media world to the real world 94
Constituents of hybrid reality : cultural anthropological reflections and a serious game design experiment merging mobility, media and computing 122
Questions on the method of visual design 142
Visual perception and virtual worlds 164
Being invisible 182
Hear me interact 202
Interactive systems - wearable computers 220
Between man and machine 232
Generative design 250
Interactive simulations 274
BioSonics : interactive growth system 290
Tangible user interfaces for educational use 304
Robots in education and training : the case of an interactive multi-agent system 318
Interaction design : definition and tasks 340
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