×

Uh-oh, it looks like your Internet Explorer is out of date.

For a better shopping experience, please upgrade now.

Touch of Class: Learning to Program Well with Objects and Contracts / Edition 1
     

Touch of Class: Learning to Program Well with Objects and Contracts / Edition 1

by Bertrand Meyer
 

ISBN-10: 3540921443

ISBN-13: 9783540921448

Pub. Date: 02/18/2013

Publisher: Springer Berlin Heidelberg

From object technology pioneer and ETH Zurich professor Bertrand Meyer, winner of the Jolt award and the ACM Software System Award, a revolutionary textbook that makes learning programming fun and rewarding. Meyer builds his presentation on a rich object-oriented software system supporting graphics and multimedia, which students can use to produce impressive

Overview

From object technology pioneer and ETH Zurich professor Bertrand Meyer, winner of the Jolt award and the ACM Software System Award, a revolutionary textbook that makes learning programming fun and rewarding. Meyer builds his presentation on a rich object-oriented software system supporting graphics and multimedia, which students can use to produce impressive applications from day one, then understand inside out as they learn new programming techniques.

Unique to Touch of Class is a combination of a practical, hands-on approach to programming with the introduction of sound theoretical support focused on helping students learn the construction of high quality software. The use of full color brings exciting programming concepts to life.

Among the useful features of the book is the use of Design by Contract, critical to software quality and providing a gentle introduction to formal methods.

Will give students a major advantage by teaching professional-level techniques in a literate, relaxed and humorous way.

Product Details

ISBN-13:
9783540921448
Publisher:
Springer Berlin Heidelberg
Publication date:
02/18/2013
Edition description:
1st ed. 2009, Corr. 2nd printing 2013
Pages:
876
Product dimensions:
7.90(w) x 10.50(h) x 1.70(d)

Table of Contents

Basics.- The industry of pure ideas.- Dealing with objects.- Program structure basics.- The interface of a class.- Just Enough Logic.- Creating objects and executing systems.- Control structures.- Routines, functional abstraction and information hiding.- Variables, assignment and references.- How things work.- Just enough hardware.- Describing syntax.- Programming languages and tools.- Algorithms and data structures.- Fundamental data structures, genericity, and algorithm complexity.- Recursion and trees.- Devising and engineering an algorithm: Topological Sort.- Object-Oriented Techniques.- Inheritance.- Operations as objects: agents and lambda calculus.- Event-driven design.- Towards software engineering.- to software engineering.

Customer Reviews

Average Review:

Post to your social network

     

Most Helpful Customer Reviews

See all customer reviews