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TouchDevelop: Programming on the Go [NOOK Book]

Overview



"The book is great! It's clear and easy to read, with loads of examples that showed my students what to do."       









-- Larry Snyder, Emeritus Professor, University of Washington, Department of Computer Science and Engineering









?Having the TouchDevelop book available made our events so much easier. Students could figure things out for themselves with help from the book.?









-- Jennifer Marsman, Microsoft Principal Developer Evangelist









...

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TouchDevelop: Programming on the Go

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Overview



"The book is great! It's clear and easy to read, with loads of examples that showed my students what to do."       









-- Larry Snyder, Emeritus Professor, University of Washington, Department of Computer Science and Engineering









“Having the TouchDevelop book available made our events so much easier. Students could figure things out for themselves with help from the book.”









-- Jennifer Marsman, Microsoft Principal Developer Evangelist









Mobiledevices such as smartphones and tablets are set to become the main computersthat virtually all people will own and carry with them at all times. And yet,mobile devices are not yet used for all computing tasks. A project at MicrosoftResearch was created to answer a simple question: “It is possible to createinteresting apps directly on a smartphone or tablet, without using a separatePC or a keyboard?” The result is TouchDevelop, a programming environment thatruns on all modern mobile devices such as Windows Phone, iPhone, iPad, Androidphones and tablets, and also on PCs and Macs.









This book walks you through all of the screens of the TouchDevelop app, and itpoints out similarities and differences of the TouchDevelop language comparedto other programming languages. For users, the book can serve as a handyreference next to the phone. The book systematically addresses all programminglanguage constructs, starting from the very basic constructs such as variablesand loops. The book also explores many of the phone sensors and data sourceswhich make creating apps for mobile devices so rewarding.









If you are new to programming with TouchDevelop, or if you have not yet workedon touchscreen devices, we suggest that you read the book starting from Chapter1. If you are already familiar with the basic paradigm of the TouchDevelopprogramming environment, then feel free to jump ahead to the later chaptersthat address particular topic areas.









This book is written from theperspective of a person developing their code using a web browser. TheTouchDevelop Web App runs in many modern browsers on many different devicesincluding smartphones and tablets, Macs, PC. All screenshots and navigationinstructions refer to the TouchDevelop Web App running in a browser. ForWindows Phone, there is a dedicated TouchDevelop app in the Windows Phone Storewhich gives access to many more sensors and data sources. Starting with theTouchDevelop app v3.0 for Windows Phone 8, the phone app will share the samelook and navigation structure and all features of the Web App.







What you’ll learn


  • The little tricks to programming on your mobile devices and for a mobile device


  • The scripting language and cloud-based ecosystem


  • Using cameras, video and audio, and other sensors such as a microphone, accelerometer, compass, and gyroscope


  • Access to the web, authorized access to web services


  • How to write simple games using a built-in physics engine




Who this book is for


This programming language was written for people who wish tobe able to create apps from their phone. This scenario is particularlyappealing to enthusiastic end-users who own mobile devices and students, whoare the target audience of this book.







Table of ContentsChapter 1 Introduction to TouchDevelop

Chapter 2 The Scripting Language

Chapter 3 The Wall – using the screen

Chapter 4 The Web

Chapter 5 Audio

Chapter 6 Camera, Graphics and Video

Chapter 7 Sensors

Chapter 8 Interactions

Chapter 9 Game Board

Chapter 10 UI with Boxes and Pages

Chapter 11 Authenticating Web Services

Appendix A Editing TouchDevelop Scripts

Appendix B TouchDevelop Services

Appendix C TouchDevelop Datatypes

Appendix D Platform Capabilities

Appendix E TouchDevelop Editor on a Windows Phone

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Product Details

  • ISBN-13: 9781430261377
  • Publisher: Apress
  • Publication date: 6/1/2013
  • Sold by: Barnes & Noble
  • Format: eBook
  • Edition number: 3
  • Pages: 270
  • Sales rank: 520,341
  • File size: 6 MB

Meet the Author

Nigel Horspool is a professor of computer science at the University of Victoria. His main focus for research and teaching has been programming languages and compilers. He is the author or co-author of three books, which cover the C language, Unix and the C# language. He is currently the co- editor of the journal Software: Practice and Experience . He has a PhD from the University of Toronto, Canada in Computer Science.
Nikolai Tillmann is a Principal Research Software Design Engineer, Microsoft Research. His main areas of research are program authoring on mobile devices, program analysis, testing, optimization, and verification. He started the TouchDevelop project, which enables end-users to write programs for mobile devices on mobile devices. He leads the Pex project, in which he develops together with Peli de Halleux a framework for runtime verification and automatic test case generation for .NET applications based on parameterized unit testing and dynamic symbolic execution. Nikolai has a Dipl. Inf. in Computer Science from TU Berlin, Germany.
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