Toys, Games, and Media

Toys, Games, and Media

by Jeffrey Goldstein
     
 

ISBN-10: 0805849033

ISBN-13: 9780805849035

Pub. Date: 06/07/2004

Publisher: Taylor & Francis

"This book offers a glance at where toys have come from and where they are likely to go in the years ahead. The focus is on the interplay between traditional toys and play, and toys and play that are mediated by, or combined with, digital technology. As well as covering the technical aspects of computer-mediated play activities, the authors consider how…  See more details below

Overview

"This book offers a glance at where toys have come from and where they are likely to go in the years ahead. The focus is on the interplay between traditional toys and play, and toys and play that are mediated by, or combined with, digital technology. As well as covering the technical aspects of computer-mediated play activities, the authors consider how technologically enhanced toys are currently used in traditional play and how they are woven into children's lives. The authors contrast their findings about technologically enhanced toys with knowledge of traditional toys and play. They link their studies of toys to goals in education and to entertainment and information transfer." This book will appeal to students, researchers, teachers, child-care workers, and more broadly, the entertainment "industry." This volume may be appropriate for courses that deal with the specialized subject of toys and games. However, many courses in Media Studies, Education and Teacher Training, and Child Development will also inevitable have a component to cover this topic.

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Product Details

ISBN-13:
9780805849035
Publisher:
Taylor & Francis
Publication date:
06/07/2004
Pages:
264
Product dimensions:
6.20(w) x 9.00(h) x 0.90(d)

Table of Contents

Foreword
1Introduction : toys, games, and media1
2The toy theater : the revival and survival of an English tradition11
3War toys in the world of fourth graders : 1985 and 200219
4Toy culture in preschool education and children's toy preferences37
5Kitty litter : Japanese cute at home and abroad55
6From Pokemon to Potter : trainee teachers explore children's media-related play, 2000-200373
7The Internet playground93
8The Internet and adolescents : the present and future of the information society109
9Learners, spectators, or gamers? : an investigation of the impact of digital media in the media-saturated household131
10Learning with computer gates157
11Tangible interfaces in smart toys179
12Preschool children's play with "talking" and "nontalking" rescue heroes : effects of technology-enhanced figures on the types and themes of play195
13"Hey, hey, hey! it's time to play" : children's interactions with smart toys207
14Adaptation of traditional toys and games to new technologies : new products generation225

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