Dockmaster Schlibble and Constable O'Brady cordially invite you to visit their bustling Harbour town! Attend to business at the Trader's Guild or the Masoner's Hall. Break for lunch at the Sushi Shop, or stop off for a drink at the Pub. Don't forget to check out the Wizard's Traveling Imaginarium before you go! But no matter where you go, keep on the lookout for a bargain... the denizens of this town are always wheeling and dealing! Collect and trade resources as you visit the various buildings of Harbour, and cash them in to buy your way into the town. Whoever has the most points worth of buildings when the game ends, wins!
Harbour is a worker placement game where players move their worker from building to building, collecting and trading Fish, Livestock, Wood, and Stone; and cashing those resources in to purchase buildings (which are the worker placement spots) from the central pool. Once a building is purchased, it is replaced from the deck, and the central pool is a small subset of the deck, and is therefore different every game.
The game ends when a player has purchased his fourth building. After that round finishes, the player with the most points worth of buildings is the winner!
At the heart of Harbour is a dynamic market mechanism. Each time a player purchases a building, the value of the resources they used drops, while the value of the other resources rise. You'll have to carefully time your purchases to take advantage of the ebb and flow of market prices, or be prepared to waste some resources!
For Ages: 13+
WARNING: Choking Hazard-Small Parts. Not for Children under 3 yrs.
- Tasty Minstrel
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Harbour is fun game of high anticipation. Each player is competing to use the same build actions, ship the same goods, and build the same buildings. The rules are short and easy to understand. The cards do a good job of explaining game mechanics so once you get started playing you won't need the rule book. The artwork on cards show a lively port city full of flavorful characters and events. Harbour strikes a good balance of simplicity and strategy. It hits the spot for me.
Having played Harbour numerous times, I have found it to have lots of variations, there are a lot of characters to play with, and more action/building cards than will ever be used in a single game. Each time I have played it's been a new experience. While the game can play single player on up to 4, I find it to be the most engaging at 2-3 players. The art is fun and makes the game world come alive. The wood pieces are bright and of very nice quality. Also, as a homeschool family, I love that I can use this game as a way to introduce some algebra idea's to my kids, not in a Math is scary kind of way, but the symbols used to trade one good for another make it easy to grasp a normally abstract concept. We will be enjoying this game for years to come. (I play this with my kids that are 9+ as well as adult friends)