Table of Contents
Foreword v
Preface vii
Chapter 1 Introduction 1
The Interface that Killed Jenny 1
The Role and Responsibilities of Designers 5
Conclusion 9
Key Takeaways 9
Chapter 2 Design Can Kill 17
Stupid Errors Versus Stupid Users 18
Case Study 1 Therac-25 19
Case Study 2 Ferry Crash in New York City 27
Case Study 3 Ford Pinto 32
Case Study 4 Flight 148 38
Alternatives to Modes 41
Fault Tree Analysis 47
Conclusion 48
Key Takeaways 49
Chapter 3 Design Can Anger 53
Why Should You Care About Emotions? 54
Characteristics of Impolite Technologies 55
Dark Patterns 68
Conclusion 81
Key Takeaways 81
Chapter 4 Design Can Sadden 85
The "Dribbblelisation" of Our Users 85
Inadvertent Cruelty 86
Self-Blame and Humiliation 90
"Power User" Features 90
Allowing for Abuse 93
How to Prevent Causing Sadness 95
Conclusion 107
Key Takeaways 108
Chapter 5 Design Can Exclude 115
Accessibility 117
Diversity, Inclusive Design, Design for All 128
Conclusion 148
Key Takeaways 149
Chapter 6 Tools and Techniques 153
Gather as Much Data as You Can 153
Learn to Recognize Emotions 157
Conclusion 163
Key Takeaways 164
Chapter 7 What We Can Do 169
What We All Can Do 169
What Designers Can Do 173
Chapter 8 They Are Doing Good 183
Physical Good 183
Emotional Good 184
Inclusion 185
Justice 186
What Will You Do? 187
Appendix A Companies, Products, and Links 189
Index 195