The Trainer's Warehouse Book of Games: Fun and Energizing Ways to Enhance Learning / Edition 1

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Kick up your training sessions a notch! If you want to make group learning more fun and effective, this is the resource for you. Training expert Elaine Biech, author of Training for Dummies, challenged some of the world’s best game designers to create never-before-seen games using popular training toys and tools from Trainer’s Warehouse, the nation’s leading supplier of learning resources. Whether you’re a full-time workplace learning professional or occasional trainer, this collection contains the most ingenious and inventive collections of learning games. The collection uses a host of common and readily available tools and toys, from throwables and tactiles, to white boards on a stick and noise-making boomwackers. This book will appeal to anyone who delivers training and education—and presenters, too—the games run the gamut from short energizers, icebreakers and closers, to more involved group and team-building activities.

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Product Details

  • ISBN-13: 9780787990923
  • Publisher: Wiley
  • Publication date: 4/11/2008
  • Edition description: New Edition
  • Edition number: 1
  • Pages: 440
  • Product dimensions: 8.05 (w) x 9.29 (h) x 0.64 (d)

Meet the Author

Elaine Biech is the author and editor of dozens of books, including 90 World-Class Activities by 90 World-Class Trainers, The Business of Consulting 2nd ed, Marketing Your Consulting Services, and The Pfeiffer Book of Successful Team-Building Tools 2nd ed, all published by Pfeiffer. She is also the author of Training for Dummies from Wiley and the editor of two Pfeiffer Annuals. Biech is president and managing principal of ebb associates inc and consults, as well as designs and delivers training programs, to a diverse range of industries including health care, insurance, banking, shipbuilding, manufacturing, government, and nonprofit organizations.

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Table of Contents




Chapter 1. Experiencing Learning: The Whys and Hows of Involving Participants.

Chapter 2. Setting the Stage for Playful Learning.

Section Two: Training Tools and Techniques.


Chapter 3. Openings.

Chapter 4. Icebreakers.

Chapter 5. Energizers.

Chapter 6. Participation Encouragement.

Chapter 7. Comprehension and Retention.

Chapter 8. Time and People Management.

Chapter 9. Training Techniques.

Chapter 10. Rewards and Recognition.

Chapter 11. Review of Knowledge and Skills.

Chapter 12. Closings.


Chapter 13. Change Management.

Chapter 14. Communication and Trust.

Chapter 15. Creativity.

Chapter 16. Customer Service.

Chapter 17. Organization Knowledge.

Chapter 18. Personal Development.

Chapter 19. Problem Solving.

Chapter 20. Process and Projects.

Chapter 21. Supervision, Management, and Leadership.

Chapter 22. Teamwork and Team Building.


About the Editor.

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