Transactions on Computational Science XXVI: Special Issue on Cyberworlds and Cybersecurity
This, the 26th issue of the Transactions on Computational Science journal, is comprised of ten extended versions of selected papers from the International Conference on Cyberworlds 2014, held in Santander, Spain, in June 2014. The topics covered include areas of virtual reality, games, social networks, haptic modeling, cybersecurity, and applications in education and arts.
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Transactions on Computational Science XXVI: Special Issue on Cyberworlds and Cybersecurity
This, the 26th issue of the Transactions on Computational Science journal, is comprised of ten extended versions of selected papers from the International Conference on Cyberworlds 2014, held in Santander, Spain, in June 2014. The topics covered include areas of virtual reality, games, social networks, haptic modeling, cybersecurity, and applications in education and arts.
54.99 In Stock
Transactions on Computational Science XXVI: Special Issue on Cyberworlds and Cybersecurity

Transactions on Computational Science XXVI: Special Issue on Cyberworlds and Cybersecurity

Transactions on Computational Science XXVI: Special Issue on Cyberworlds and Cybersecurity

Transactions on Computational Science XXVI: Special Issue on Cyberworlds and Cybersecurity

Paperback(1st ed. 2016)

$54.99 
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Overview

This, the 26th issue of the Transactions on Computational Science journal, is comprised of ten extended versions of selected papers from the International Conference on Cyberworlds 2014, held in Santander, Spain, in June 2014. The topics covered include areas of virtual reality, games, social networks, haptic modeling, cybersecurity, and applications in education and arts.

Product Details

ISBN-13: 9783662492468
Publisher: Springer Berlin Heidelberg
Publication date: 01/23/2016
Series: Lecture Notes in Computer Science , #9550
Edition description: 1st ed. 2016
Pages: 173
Product dimensions: 6.10(w) x 9.25(h) x (d)

Table of Contents

Image-Based Virtual Try-On System with Garment Reshaping and Color Correction.- Constructive Roofs from Solid Building Primitives.- Isometric Shape Correspondence Based on the Geodesic Structure.- Individual Theta/Beta Based Algorithm for Neurofeedback Games to Improve Cognitive Abilities.- Scale-invariant Heat Kernel Mapping for Shape Analysis.- A Community-Built Virtual Heritage Collection.- Identifying Users from Online Interactions in Twitter.- Applying Geometric Function on Sensors 3D Gait Data for Human Identification.- The Influences of Online Gaming on Leadership Development.- An Efficient Pose-Tolerant Face Recognition Approach.

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