Transactions on Edutainment IV
E-learning and digital entertainment techniques, tools and systems are becoming popular and can be found in many real-world educational applications in many co- tries. The driving force behind these technologies is the rapidly growing requirements of edutainment, especially from the perspective of the users. This has led to the increasing interest of researchers in this area. The articles in this issue give a rich overview of how edutainment technologies can be creatively used for training and education purposes. The first 12 articles of this issue represent a selection of outstanding contributions from Edutainment 2010, the 5th International Conference on E-learning and Games, held in Changchun, China, in August 2010. The main purpose of this event is to faci- tate the discussion, presentation, and information exchange on the scientific and te- nological developments in the emerging field of digital entertainment techniques and systems for education. These 12 papers concentrated on three aspects: e-learning system and applications, game techniques for learning, and virtual reality techniques for entertainment. They are closely related to the topics of this journal.
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Transactions on Edutainment IV
E-learning and digital entertainment techniques, tools and systems are becoming popular and can be found in many real-world educational applications in many co- tries. The driving force behind these technologies is the rapidly growing requirements of edutainment, especially from the perspective of the users. This has led to the increasing interest of researchers in this area. The articles in this issue give a rich overview of how edutainment technologies can be creatively used for training and education purposes. The first 12 articles of this issue represent a selection of outstanding contributions from Edutainment 2010, the 5th International Conference on E-learning and Games, held in Changchun, China, in August 2010. The main purpose of this event is to faci- tate the discussion, presentation, and information exchange on the scientific and te- nological developments in the emerging field of digital entertainment techniques and systems for education. These 12 papers concentrated on three aspects: e-learning system and applications, game techniques for learning, and virtual reality techniques for entertainment. They are closely related to the topics of this journal.
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Transactions on Edutainment IV

Transactions on Edutainment IV

Transactions on Edutainment IV

Transactions on Edutainment IV

Paperback(2010)

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Overview

E-learning and digital entertainment techniques, tools and systems are becoming popular and can be found in many real-world educational applications in many co- tries. The driving force behind these technologies is the rapidly growing requirements of edutainment, especially from the perspective of the users. This has led to the increasing interest of researchers in this area. The articles in this issue give a rich overview of how edutainment technologies can be creatively used for training and education purposes. The first 12 articles of this issue represent a selection of outstanding contributions from Edutainment 2010, the 5th International Conference on E-learning and Games, held in Changchun, China, in August 2010. The main purpose of this event is to faci- tate the discussion, presentation, and information exchange on the scientific and te- nological developments in the emerging field of digital entertainment techniques and systems for education. These 12 papers concentrated on three aspects: e-learning system and applications, game techniques for learning, and virtual reality techniques for entertainment. They are closely related to the topics of this journal.

Product Details

ISBN-13: 9783642144837
Publisher: Springer Berlin Heidelberg
Publication date: 09/30/2010
Series: Lecture Notes in Computer Science , #6250
Edition description: 2010
Pages: 277
Product dimensions: 6.00(w) x 9.30(h) x 0.60(d)

Table of Contents

The Study and Design of Adaptive Learning System Based on Fuzzy Set Theory Bing Jia Shaochun Zhong Tianyang Zheng Zhiyong Liu 1

Modeling Personalized Learning Styles in a Web-Based Learning System Chia-Cheng Hsu Kun-Te Wang Yueh-Min Huang 12

An Emotional Agent in Virtual Learning Environment Ailiya Zhiqi Shen Chunyan Miao 22

Lunar Surface Collaborative Browsing System for Science Museum Exhibitions Kikuo Asai Tomotsugu Kondo Akira Mizuki Mark Billinghurst 34

Towards a Structural Model for Intention to Play a Digital Educational Game Xu Sun Effie Lai-Chong Law 44

Case Study of FISS: Digital Game Based Learning for a Broad Range of Ages Johannes Bufe Detlef Krömker 56

Woodment: Web-Based Collaborative Multiplayer Serious Game Viktor Wendel Maxim Babarinow Tobias Hörl Sergej Kolmogorov Stefan Göbel Ralf Steinmetz 68

Learning with Virtual Reality: Its Effects on Students with Different Learning Styles Elinda Ai-Lim Lee Kok Wai Wong Chun Che Fung 79

Automatic Motion Generation Based on Path Editing from Motion Capture Data Xiaoyue Guo Shibiao Xu Wujun Che Xiaopeng Zhang 91

Exploration of Metaphorical and Contextual Affect Sensing in a Virtual Improvisational Drama Li Zhang 105

Synchronizable Objects in Distributed Multimedia Applications Jun Hu Loe Feijs 117

Anisotropic Cloth Modeling for Material Fabric Mingmin Zhang Zhigeng Pan Qingfeng Mi 130

A Virtual Reality Simulator Prototype for Learning and Assessing Phaco-sculpting Skills Kup-Sze Choi 145

An Augmented Reality Nanomanipulator for Learning Nanophysics: The "NanoLearner" Platform Florence Marchi Sylvain Marliere Jean Loup Florens Annie Luciani Joel Chevrier 157

Fast Prototyping of Virtual Reality Based Surgical Simulators with PhysX-enabled GPU Wai-Man Pang Jing Qin Yim-Pan Chui Pheng-Ann Heng 176

Dance-Based ExerGaming: User Experience Design Implications for Maximizing Health Benefits Based on Exercise Intensity and Perceived Enjoyment Alasdair G. Thin Nicola Poole 189

Learning Ultrasound-Guided Needle Insertion Skills through an Edutainment Game Wing-Yin Chan Dong Ni Wai-Man Pang Jing Qin Yim-Pan Chui Simon Chun-Ho Yu Pheng-Ann Heng 200

Sketch-Based 3D Face Modeling for Virtual Character Wei Jiang Zhengxing Sun 215

A Framework for Virtual Hand Haptic Interaction Xiaoxia Han Huagen Wan 229

Phone, Email and Video Interactions with Characters in an Epidemiology Game: Towards Authenticity Muriel Ney Celso Gonçalves Nicolas Blacheff Claudine Schwartz Jean-Luc Bosson 241

A Real-Time Interactive System for Facial Makeup of Peking Opera FeiLong Cai JinHui Yu 256

Design of Educational Game: A Literature Review Ting Wei Yi Li 266

Author Index 277

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