This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.
1133107147
The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning.
Transactions on Edutainment XV
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.
The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning.
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Transactions on Edutainment XV

Transactions on Edutainment XV
eBook(1st ed. 2019)
$54.99
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Product Details
ISBN-13: | 9783662593516 |
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Publisher: | Springer-Verlag New York, LLC |
Publication date: | 04/26/2019 |
Series: | Lecture Notes in Computer Science , #11345 |
Sold by: | Barnes & Noble |
Format: | eBook |
File size: | 29 MB |
Note: | This product may take a few minutes to download. |
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