Troubleshooting Xcode
Troubleshooting Xcode is a handbook for software developers of all levels creating applications for iOS and OS X using both Objective-C and Swift.

If you’ve struggled in the past to make Xcode work as expected, to solve problems that defy logic, and to understand Xcode’s misleading or cryptic error messages and unexpected crashes, Troubleshoot

ing Xcode is for you.

Troubleshooting Xcode is great for the developer wanting to extend his or her knowledge about obscure problems and limitations involving the use of Xcode, Objective-C, and Swift as well as how to use automation to increase productivity and make some repetitive tasks easier.

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Troubleshooting Xcode
Troubleshooting Xcode is a handbook for software developers of all levels creating applications for iOS and OS X using both Objective-C and Swift.

If you’ve struggled in the past to make Xcode work as expected, to solve problems that defy logic, and to understand Xcode’s misleading or cryptic error messages and unexpected crashes, Troubleshoot

ing Xcode is for you.

Troubleshooting Xcode is great for the developer wanting to extend his or her knowledge about obscure problems and limitations involving the use of Xcode, Objective-C, and Swift as well as how to use automation to increase productivity and make some repetitive tasks easier.

19.99 In Stock
Troubleshooting Xcode

Troubleshooting Xcode

by Magno Urbano
Troubleshooting Xcode

Troubleshooting Xcode

by Magno Urbano

Paperback(1st ed.)

$19.99 
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Overview

Troubleshooting Xcode is a handbook for software developers of all levels creating applications for iOS and OS X using both Objective-C and Swift.

If you’ve struggled in the past to make Xcode work as expected, to solve problems that defy logic, and to understand Xcode’s misleading or cryptic error messages and unexpected crashes, Troubleshoot

ing Xcode is for you.

Troubleshooting Xcode is great for the developer wanting to extend his or her knowledge about obscure problems and limitations involving the use of Xcode, Objective-C, and Swift as well as how to use automation to increase productivity and make some repetitive tasks easier.


Product Details

ISBN-13: 9781484215616
Publisher: Apress
Publication date: 09/23/2015
Edition description: 1st ed.
Pages: 125
Product dimensions: 6.10(w) x 9.25(h) x (d)

About the Author

Magno Urbano is a digital artist with more than 20 years of experience in the field. He earned a degree in Electrical Engineering but later decided to work as a software engineer. He has 15 books published in Portugal and near a hundred articles and multimedia contents published by the most important magazines in Europe and the Americas.

He worked for almost a decade in the Visual Effects & Post Production Center of Globo Network TV (GNT) and in the leading position in the Multimedia Department of the Radio and Television of Portugal (RTP).

Since 2005 he has been an official Adobe beta-tester.

Since 2008 he has been developing iOS and Mac OS X applications. During this period he had developed and published nearly 100 apps distributed by the Apple Store.

Table of Contents


  1. Xcode crashing when opening a project file
  2. The identity used to sign the executable is invalid
  3. Xcode fails to compile and blames “SBPartialInfo”
  4. No matching provisioning profiles found
  5. Compressing images better than Photoshop
  6. Creating packages for in-app purchases
  7. Reduce up to 75% of the compiling time
  8. Declaring impossible “constants” in Objective-C
  9. Concurrency with Core Data
  10. Creating icons for your apps from Terminal
  11. UINavigationBar tint not working
  12. Debugging an insanely hard Quartz error
  13. Adding objects to a mutable array concurrently
  14. The app is damaged and can’t be opened
  15. Application failing to obtain a receipt
  16. Classes with the same name on different targets
A case against Base Internationalization
  • Checking for missing Localizable.strings
  • You are declaring your NSString wrong
  • CocoaPods: /Manifest.lock: No such file or directory
  • Asset Catalogs bug
  • App crashing without giving you clues
  • NSUserDefaults not working for a sandboxed app
  • Interface elements not updating
  • Find and replace using regex
  • Extracting a dictionary from an array
  • Magical way of counting elements on an array
  • OS X app not launching with the correct size
  • Detecting the application target
  • Disabling a method
  • Deprecating a method
  • Xcode “beachballs” when opening a project
  • UIButton not grayed out
  • Catching memory corruption
  • SpriteKit crashing on didBeginContact:
  • SpriteKit object not respecting boundaries
  • A case against using Storyboards for Cocoa apps
  • UIView Classes with independent rounded corners
  • Making NSViews compatible with UIViews
  • Detect with the UIPickerView stops spinning
  • “Insane” NSDates
  • Localizing the application name
  • Centering views horizontally with Auto Layout
  • Elements grayed out on Storyboard after copying
  • Debugging Core Data
  • “The package does not contain an Info.plist”
  • Check the version of an app on the App Store
  • Power tips: Beyond Xcode
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