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The Truth (Discworld Series #25)

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Overview

The denizens of Ankh-Morpork fancy they've seen just about everything. But then comes the Ankh-Morpork Times, struggling scribe William de Worde's upper-crust, newsletter turned Discworld's first paper of record.

An ethical joulnalist, de Worde has a proclivity for investigating stories — a nasty habit that soon creates powerful enemies eager to stop his presses. And what better way than to start the Inquirer, a titillating (well, what else ...

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Overview

The denizens of Ankh-Morpork fancy they've seen just about everything. But then comes the Ankh-Morpork Times, struggling scribe William de Worde's upper-crust, newsletter turned Discworld's first paper of record.

An ethical joulnalist, de Worde has a proclivity for investigating stories — a nasty habit that soon creates powerful enemies eager to stop his presses. And what better way than to start the Inquirer, a titillating (well, what else would it be?) tabloid that conveniently interchanges what's real for what sells.

But de Worde's got an inside line on the hot story concerning Ankh-Morpork's leading patrician Lord Vetinari. The facts say Vetinari is guilty. But as William de Worde learns, facts don't always tell the whole story. There's that pesky little thing called the truth ...

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Editorial Reviews

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Our Review
At their best, Terry Pratchett's Discworld novels are inspired comic creations: funny, pointed, irreverent, and endlessly entertaining. This entry, appropriately entitled The Truth, is the 25th installment since the series began in 1983, and I'm pleased to report that it's as deeply deranged as any of the previous 24.

Discworld, for the benefit of newcomers, is a flat, disc-shaped planet carried on the backs of four giant elephants, who are themselves carried by the giant turtle called Great A'Tuin. The principal metropolis of Discworld -- and the site of most of the stories -- is Ankh-Morpork, a cosmopolitan city populated by an uneasy combination of humans, vampires, trolls, werewolves, zombies, gnomes, gargoyles, and imps. Typically, the Discworld novels reflect fractured versions of instantly recognizable events, trends, and cultural phenomena, and The Truth is no exception. This time out, investigative journalism gains a foothold in Ankh-Morpork, with predictably bizarre results.

The hero of The Truth is William de Worde, disenfranchised member of the wealthy -- and arrogant -- nobility. William earns a meager living selling highly specialized "news letters" to selected subscribers. With the belated advent of moveable type, business picks up rapidly, and William finds himself manning the helm of a revolutionary publication: The Ankh-Morpork Times, whose erroneously typeset motto is "The Truth Shall Make You Fret." It shall, indeed.

William and his fledgling staff start out by covering a variety of mundane subjects: weddings, weather, fires, and flower shows, as well as "human interest" stories, such as the unusual -- i.e., genital-shaped -- vegetables grown by an enterprising farmer. But before you can say Woodward and Bernstein, William uncovers a major political scandal, as the anonymous members of "The Committee to Un-elect the Patrician" attempt to incriminate and depose the legal ruler of Ankh-Morpork, Havelock Vetinari, and replace him with a more amenable candidate of their own.

William's pursuit of the elusive, subtly shifting concept known as "truth" takes him from the highest levels of Ankh-Morpork society to the lowest, and bring him into contact with a wide variety of allies and opponents, including: a talking dog named Gaspode, a pair of imported hit men, a fast-talking lawyer who happens to be dead, and -- my own favorite -- a vampiric photographer with a peculiar allergic reaction to sudden flashes of light. The result of all this is an illuminating excursion into the origins of journalism, Discworld-style, and a first-rate entry in the most consistent series of comic fantasies currently available in the English-speaking world.

--Bill Sheehan

Bill Sheehan reviews horror, suspense, and science fiction for Cemetery Dance, The New York Review of Science Fiction, and other publications. His book-length critical study of the fiction of Peter Straub, At the Foot of the Story Tree, has just been published by Subterranean Press (www.subterraneanpress.com).

Chicago Tribune
Humorously entertaining...subtly thought-provoking...
Midwest Book Review
The characters are delightful… Every page boils with humor and fantastic invention.
A.S. Byatt
...Has the energy of The Hitchhiker's Guide to the Galaxy and the inventiveness of Alice in Wonderland...Birlliant!
San Francisco Chronicle
Unadulterated fun...Witty, frequently hilarious.
Houston Chronicle
Think J.R.R. Tolkien with a sharper, more satiric edge.
Publishers Weekly - Publisher's Weekly
The 25th book (after The Fifth Elephant) in the Discworld series returns to the thriving city of Ankh-Morpork, where humans, dwarfs and trolls share the streets with zombies, vampires, werewolves and the occasional talking dog. Young William de Worde makes a modest living running a scribing business, including a newsletter of current events for a select subscription list. Then he meets dwarf wordsmith Gunilla Goodmountain, inventor of the printing press, who helps transform de Worde's newsletter into a daily called The Ankh-Morpork Times (subhead: The Truth Shall Make Ye Free). While the city's civil, religious and business leaders are up in arms over The Times, Lord Vetinari, the Patrician of Ankh-Morpork, encourages the advance--as long as it remains a "simple entertainment that is not going to end up causing tentacled monsters and dread apparitions to talk the streets eating people." In the meantime, as de Worde's staff grows and a type turns the subhead to "The Truth Shall Make Ye Fret", two shadowy characters are hired to remove the Patrician--permanently. Pratchett's witty reach is even longer than usual here, from Pulp Fiction to His Girl Friday. Readers who've never visited Discworld before may find themselves laughing out loud, even as they cheer on the good guys, while longtime fans are sure to call this Pratchett's best one yet. (Nov. 7) Copyright 2000 Cahners Business Information.
VOYA
Pratchett's twenty-fifth entry in his popular Discworld series is right on target with plenty of good humor, quirky characters, and a fun, fast-moving plot,. William de Worde, the younger son of one of Ankh-Morpork's elite families, always has had a flair for words, but he never expected that talent to blossom into the Ankh-Morpork Times, Ankh-Morpork's first newspaper, printed with the able assistance of a group of dwarves. As the workload explodes, he is assisted by the proper Sacharissa Cripslock and Otto, a recovering vampire whose photosensitivity tends to cause him to fall apart. When Lord Vetinari, Patrician of the city, is accused of attempted murder, William doggedly seeks out the truth even if it earns him the unwelcome attention of both a secret society of anti-Vetinari conspirators and Captain Vimes of the Ankh-Morpork Watch. As always, popular culture allusions, puns, and sheer lunacy abound, but underpinning all is a substantial insight into human culture and the shifting nature of truth. Pratchett's books not only make readers laugh, but they also offer something to think about while laughing. This title stands alone well, although prior knowledge of the Discworld universe enhances the enjoyment. Fortunately, the publisher is reissuing the series in paperback. VOYA CODES: 5Q 4P S A/YA (Hard to imagine it being any better written; Broad general YA appeal; Senior High, defined as grades 10 to 12; Adult and Young Adult). 2000, HarperCollins, 324p, Ages 16 to Adult. Reviewer: Donna Scanlon SOURCE: VOYA, June 2001 (Vol. 24, No. 2)
Library Journal
When he stumbles upon the dwarven secret of movable type, young scribe William de Word discovers a new career and starts a newspaper--the first of its kind in the city of Ankh-Morporp. Pratchett's 25th "Discworld" novel takes on the press and investigative journalism in a hilarious romp that examines the fleeting nature of truth and lies. The author's skill in the difficult art of comic fantasy makes this story of innocence and cynicism a good choice for most fantasy collections, particularly where the series is in demand. [Previewed in Prepub Alert, LJ 7/00.] Copyright 2000 Cahners Business Information.
Kirkus Reviews
Pratchett's latest Discworld romp (The Fifth Elephant, p. 27, etc.) is a mystery-cum-satire. When the dwarfs invent a printing press with movable type, William de Worde, a reporter of rumors, decides—after warning the dwarfs how much trouble the device will cause—to establish a daily newsletter, The Ankh-Morpork Times. He enlists the city's beggars as vendors, an engraver's daughter as reporter, and a vampire who's renounced blood as photographer. Soon, however, a sleazy rival hits the streets, The Ankh-Morpork Inquirer. Then the city's ruling Patrician, Lord Vetinari, is discovered unconscious, apparently engaged in fleeing his home with $70,000 after stabbing his clerk. William, who always tells the truth—a curious and very rare quality hereabouts—examines the crime scene, assesses the peculiar evidence, and decides to investigate. An above-average entry in this durable, funny, and occasionally razor-edged series.
From the Publisher
"Other writers are mining the rich seam of comic fantasy that Pratchett first unearthed, but what keeps Pratchett on top is – quite literally – the way he tells them." – The Times

"The Truth is an unmitigated delight and very, very funny…The pace is compelling but he never lets his tale descend into simple farce." – The Times

"[Discworld] has the energy of The Hitchhiker’s Guide to the Galaxy and the inventiveness of Alice in Wonderland…[Terry Pratchett] has an intelligent wit and a truly original grim and comic grasp of the nature of things." – A.S. Byatt, Sunday Times

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Product Details

  • ISBN-13: 9780380818198
  • Publisher: HarperCollins Publishers
  • Publication date: 9/28/2001
  • Series: Discworld Series , #25
  • Format: Mass Market Paperback
  • Edition description: Reprint
  • Pages: 368
  • Sales rank: 415,926
  • Product dimensions: 4.18 (w) x 6.75 (h) x 0.92 (d)

Meet the Author

Terry Pratchett

Terry Pratchett is one of the world's most popular authors. His acclaimed novels are bestsellers in the United States and the United Kingdom, and have sold more than 85 million copies worldwide. In January 2009, Queen Elizabeth II appointed Pratchett a Knight Bachelor in recognition of his services to literature. Sir Terry lives in England.

Biography

Welcome to a magical world populated by the usual fantasy fare: elves and ogres, wizards and witches, dwarves and trolls. But wait—is that witch wielding a frying pan rather than a broomstick? Has that wizard just clumsily tumbled off the edge of the world? And what is with the dwarf they call Carrot, who just so happens to stand six-foot six-inches tall? Why, this is not the usual fantasy fare at all—this is Terry Pratchett's delightfully twisted Discworld!

Beloved British writer Pratchett first jump-started his career while working as a journalist for Bucks Free Press during the '60s. As luck would have it, one of his assignments was an interview with Peter Bander van Duren, a representative of a small press called Colin Smythe Limited. Pratchett took advantage of his meeting with Bander van Duren to pitch a weird story about a battle set in the pile of a frayed carpet. Bander van Duren bit, and in 1971 Pratchett's very first novel, The Carpet People, was published, setting the tone for a career characterized by wacky flights of fancy and sly humor.

Pratchett's take on fantasy fiction is quite unlike that of anyone else working in the genre. The kinds of sword-and-dragon tales popularized by fellow Brits like J.R.R. Tolkein and C. S. Lewis have traditionally been characterized by their extreme self-seriousness. However, Pratchett has retooled Middle Earth and Narnia with gleeful goofiness, using his Discworld as a means to poke fun at fantasy. As Pratchett explained to Locus Magazine, "Discworld started as an antidote to bad fantasy, because there was a big explosion of fantasy in the late '70s, an awful lot of it was highly derivative, and people weren't bringing new things to it."

In 1983, Pratchett unveiled Discworld with The Color of Magic. Since then, he has added installments to the absurdly hilarious saga at the average rate of one book per year. Influenced by moderately current affairs, he has often used the series to subtly satirize aspects of the real world; the results have inspired critics to rapturous praise. ("The most breathtaking display of comic invention since PG Wodehouse," raved The Times of London.) He occasionally ventures outside the series with standalone novels like the Johnny Maxwell Trilogy, a sci fi adventure sequence for young readers, or Good Omens, his bestselling collaboration with graphic novelist Neil Gaiman.

Sadly, in 2008 fans received the devastating news that Pratchett had been diagnosed with early onset Alzheimer's. He has described his own reaction as "fairly philosophical" and says he plans to continue writing so long as he is able.

Good To Know

Pratchett's bestselling young adult novel Only You Can Save Mankind was adapted for the British stage as a critically acclaimed musical in 2004.

Discworld is not just the subject of a bestselling series of novels. It has also inspired a series of computer games in which players play the role of the hapless wizard Rincewind.

A few fun outtakes from our interview with Pratchett:

"I became a journalist at 17. A few hours later I saw my first dead body, which was somewhat…colourful. That's when I learned you can go on throwing up after you run out of things to throw up."

"The only superstition I have is that I must start a new book on the same day that I finish the last one, even if it's just a few notes in a file. I dread not having work in progress.

"I grow as many of our vegetables as I can, because my granddad was a professional gardener and it's in the blood. Grew really good chilies this year.

"I'm not really good at fun-to-know, human interest stuff. We're not ‘celebrities', whose life itself is a performance. Good or bad or ugly, we are our words. They're what people meet.

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    1. Also Known As:
      Terence David John Pratchett
    2. Hometown:
      Salisbury, Wiltshire, England
    1. Date of Birth:
      April 28, 1948
    2. Place of Birth:
      Beaconsfield, Buckinghamshire, England
    1. Education:
      Four honorary degrees in literature from the universities of Portsmouth, Bristol, Bath and Warwick

Read an Excerpt

Chapter One

TheRumor spread through the city like wildfire (which had quite often spread through Ankh-Morpork since its citizens had learned the words "fire insurance").The dwarfs can turn lead into gold ...

It buzzed through the fetid air of the Alchemists' quarter, where they had been trying to do the same thing for centuries without success but were certain that they'd manage it by tomorrow, or next Tuesday at least, or the end of the month for definite.

It caused speculation among the wizards at Unseen University, where they knew you could turn one element into another element, provided you didn't mind it turning back again next day, and where was the good in that? Besides, most elements were happy where they were.

It seared into the scarred, puffy, and sometimes totally missing ears of the Thieves' Guild, where people put an edge on their crowbars. Who cared where the gold came from?

The dwarfs can turn lead into gold ...

It reached the cold but incredibly acute ears of the Patrician, and it did that fairly quickly, because you did not stay ruler of Ankh-Morpork for long if you were second with the news. He sighed and made a note of it, and added it to a lot of other notes.

The dwarfs can turn lead into gold ...

It reached the pointy ears of the dwarfs.

"Can we?"

"Damned if I know. I can't."

"Yeah, but if you could, you wouldn't say. I wouldn't say, if I could."

"Can you?"

"No!

"Ah-ha!"

It came to the ears of the night watch of the city guards, as they did gate duty at ten o'clock on an icy night. Gate duty in Ankh-Morpork was not taxing. Itconsisted mainly of waving through anything that wanted to go through, although traffic was minimal in the dark and freezing fog.

They hunched in the shelter of the gate arch, sharing one damp cigarette.

"You can't turn something into something else," said Corporal Nobbs. "The Alchemists have been trying it for years."

"They a can gen'rally turn a house into a hole in the ground," said Sergeant Colon.

"That's what I'm talking about," said Corporal Nobbs. "Can't be done. It's all to do with ... elements. An alchemist told me. Everything's made up of elements, right? Earth, Water, Air, Fire, and ... sunnink. Well-known fact. Everything's got 'em all mixed up just right."

He stamped his feet in an effort to get some warmth into them.

"If it was possible to turn lead into gold, everyone'd be doing it," he said.

"Wizards could do it," said Sergeant Colon.

"Oh, well, magic," said Nobby dismissively.

A large cart rumbled out of the yellow clouds and entered the arch, splashing Colon as it wobbled through one of the puddles that were such a feature of Ankh-Morpork's highways.

"Bloody dwarfs," he said, as it continued on into the city. But he didn't say it too loudly.

"There were a lot of them pushing that cart," said Corporal Nobbs reflectively. It lurched slowly around a comer and was lost to view.

"Prob'ly all that gold," said Colon.

"Hah. Yeah. That'd be it, then."

And the rumor came to the ears of William de Worde, and in a sense it stopped there, because he dutifully wrote it down.

It was his job. Lady Margolotta of Uberwald sent him five dollars a month to do it. The Dowager Duchess of Quirm also sent him five dollars. So did King Verence of Lancre, and a few other Ramtop notables. So did the Seriph of AI-Khali, although in this case the payment was half a cartload of figs, twice a year.

All in all, he considered, he was onto a good thing. All he had to do was write one letter very carefully, trace it backwards onto a piece of boxwood provided for him by Mr. Cripslock, the engraver in the Street of Cunning Artificers, and then pay Mr. Cripslock twenty dollars to carefully remove the wood that wasn't letters and make five impressions on sheets of paper.

Of course, it had to be done thoughtfully, with spaces left after "To my Noble Client the," and so on, which he had to fill in later, but even deducting expenses it still left him the best part of thirty dollars for little more than one day's work a month.

A young man without too many responsibilities could live modestly in Ankh-Morpork on thirty or forty dollars a month; he always sold the figs, because although it was possible to live on figs you soon wished you didn't.

And there were always additional sums to be picked up here and there. The world of letters was a closed bo- mysterious papery object to many of Ankh-Morpork's citizens, but if they ever did need to commit things to paper quite a few of them walked up the creaky stairs past the sign "William de Worde: Things Written Down."

Dwarfs, for example. Dwarfs were always coming to seek work in the city, and the first thing they did was send a letter home saying how well they were doing. This was such a predictable occurrence, even if the dwarf in question was so far down on his luck that he'd been forced to eat his helmet, that William had Mr. Cripslock produce several dozen stock letters which only needed a few spaces filled in to be perfectly acceptable.

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Customer Reviews

Average Rating 4.5
( 45 )
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See All Sort by: Showing 1 – 20 of 45 Customer Reviews
  • Anonymous

    Posted October 25, 2003

    The Truth

    This is a masterpiece that is easily overlooked in the mass of sci-fi/fantasy parodies out there. The characters are all perfectly laid out, and even if you have never read a Discworld book before, you will have little-to-no problem at all catching up with the setting. Comedy here ranges from slapstick and wordplay to intelligent in-jokes and lampoons. Everywhere you look there is something to laugh at. This is a must read for any comedy or fantasy fan.

    1 out of 1 people found this review helpful.

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  • Anonymous

    Posted December 6, 2000

    The Truth shall make you laugh

    ...and maybe think a bit. Or maybe not. But the 25th Discworld book is surprisingly fresh and funnier than most of its predecessors (not an easy task!). The adventures (and misadventures) of the Disc's first investigative journalist, as he battles to save his newspaper from ruin and Ankh-Morpork's Patrician from a dastardly plot, are at once a fine film noir newspaper story, a fairly average thriller, and the setting for a comic masterpiece. Although featuring many characters from earlier books set in Ankh-Morpork, this novel can be read as a stand-alone by those new to the series. Hopefully, the as-usual awful cover won't put too many people off (I haven't seen what the artwork on the UK edition is like - almost certainly good, like all the others Josh Kirby has done - but even a plain brown wrapper would be better than this). In short: Buy it, re-cover it, and read it.

    1 out of 1 people found this review helpful.

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  • Posted March 7, 2012

    My favorite of Terry's Discworld, except about 4 others.

    No time spent here is wasted. Also go to L-space for more depth.

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  • Posted March 27, 2010

    more from this reviewer

    I Also Recommend:

    Pratchett in fine form

    Another terrific entry in the Discworld saga. Not as much Sam Vimes in this one, which is fine, since you get a look at Vimes from an outsider's viewpoint. Brilliantly written, which is the hallmark of Pratchett's stuff.

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  • Posted November 18, 2008

    more from this reviewer

    I Also Recommend:

    Wonderful book!

    Okay, how can you not like this book? Again we are featured in Ankh-Morpork, in the dawning of a new revolution in print technology. Movable type. Now, can William de Word, the editor of the Ankh-Morpork Times live to sell their paper when they find out about the dastardly plot to incriminate the city's Patrician?

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  • Anonymous

    Posted August 18, 2003

    FUN-NEE!

    I've read everything this author has published so far and the only question I have is this - CAN THIS GUY WRITE OR WHAT!?!?! Pratchett never fails to capture my heart, head and gizzard! LOVE THE GUY!!!!!!!!!!!!!

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  • Posted December 9, 2008

    more from this reviewer

    Excellent SF

    When William de Worde of Ankh-Morpork learns that the dwarfs have invented a movable type printing press, he sees a business opportunity. William establishes a daily newspaper, The Ankh-Morpork Times. To even his surprise, his paper succeeds as the city's unwashed sell the daily and some of the undead serve as night reporters and photographers. However, a competitor The Ankh-Morpork Inquirer, provides sleazier innuendoes, half-truths, and outright fabrications that are more popular than William¿s honest journalism. <P>When the city's ruler Lord Vetinari is found fleeing with $70,000 after stabbing his clerk, William investigates the crime. He remains naive of the danger that he will soon confront because investigative journalism is a new and unexplored but perilous field since most people want the truth buried along side the reporter. <P>The twenty-fifth entry in Terry Pratchett¿s long running satire, Discworld, THE TRUTH, is one of the fresher entries in several years. The author disses journalism for excesses, abuses, and ignoring THE TRUTH that is out there in the quest for revenue. The tale is often humorous as the idealistic William learns that tabloid reporting is more lucrative and safer than honest hard working investigative journalism. As is his want, Mr. Pratchett exposes the power of the media in an amusing novel. <P>Harriet Klausner

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