Turtle Geometry: The Computer as a Medium for Exploring Mathematics / Edition 1

Turtle Geometry: The Computer as a Medium for Exploring Mathematics / Edition 1

by Harold Abelson, Andrea diSessa, Andrea DiSessa
     
 

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ISBN-10: 0262510375

ISBN-13: 9780262510370

Pub. Date: 07/09/1986

Publisher: MIT Press

Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen.The

Overview

Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen.The concept of turtle geometry grew out of the
Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates. Harold Abelson is an associate professor in the Department of
Electrical Engineering and Computer Science at MIT. Andrea diSessa is an associate professor in the Graduate School of Education, University of California,
Berkeley.

Product Details

ISBN-13:
9780262510370
Publisher:
MIT Press
Publication date:
07/09/1986
Series:
Artificial Intelligence Series
Edition description:
Reprint
Pages:
498
Product dimensions:
6.00(w) x 9.00(h) x 1.30(d)
Age Range:
18 Years

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