UDK Game Development

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Overview

These days, the games industry is a multi-billion-dollar business. In this competitive marketplace, developers seek to gain an advantage over the competition by using ready-made, third-party tools and engines that enable them to quickly design high-powered games. One such tool is the Unreal Development Kit, or UDK, created by Epic Games. With the freely downloadable UDK, game developers can turn their existing graphics, sounds, ideas, concepts, and plans into fully working and cohesive games. UDK™ GAME DEVELOPMENT is written with newcomers to the UDK in mind. It is arranged so that each of the core foundational UDK components is considered in depth and one by one, in the best order in which to tackle them. Reading this book, you'll explore such key topics as meshes, materials, textures, sounds, and lights. As you do, you'll discover how to build a number of levels, or mini-games, that feature music, animated characters, weapons, destructible scenery, lighting effects, particle systems, and more. After reading this book from cover to cover, you'll have a firm grasp of UDK essentials. A companion Web site contains all the UDK levels constructed in this book, source code for the UnrealScript language, and material and mesh files.

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Product Details

  • ISBN-13: 9781435460188
  • Publisher: Cengage Learning
  • Publication date: 12/30/2011
  • Pages: 720
  • Sales rank: 634,323
  • Product dimensions: 7.36 (w) x 9.08 (h) x 1.69 (d)

Meet the Author

Alan Thorn is an author, a mathematician, and an independent video game developer based in London. He is the founder of game development studio Wax Lyrical Games and the creator of the award-winning PC adventure game Baron Wittard: Nemesis of Ragnarok. He works freelance for some of the world's largest entertainment corporations and has lectured on game development at some of the most prestigious institutions in Europe. He has written thirteen books on game programming, including Teach Yourself Games Programming, Game Engine: Design and Implementation, and UDK Game Development. For more information on Alan Thorn and Wax Lyrical Games, visit www.alanthorn.net and www.waxlyricalgames.com.

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Table of Contents

Introduction. PART I. UDK GETTING STARTED. 1. Introducing the Unreal Development Kit (UDK). 2. Building a First Project: A Tour of the UDK. 3. UDK Fundamentals. PART II. UDK ESSENTIALS. 4. BSP Brushes, the Builder Brush, and CSG. 5. Materials, Textures, and UV Mapping. 6. Building Game Worlds with Static Mesh Actors. 7. Music and Sound. 8. Lighting. 9. Kismet and Matinee: Beginning with Visual. 10. User Interfaces in the UDK with Adobe Flash and Scale form. 11. Particle Systems with Unreal Cascade. 12. Scripting with Unreal Script. Part III. BUILDING A PROJECT (THE NEXUS). 13. Designing and Planning The Nexus. 14. Finishing The Nexus. Appendix Q&A. Index.

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Sort by: Showing 1 Customer Reviews
  • Anonymous

    Posted March 4, 2012

    This book is good but buy it on kindle

    Its a lot cheaper on kindle. Im noticing that alot lately on technical books.

    0 out of 1 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
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