Ultimate Game Programming With DirectX / Edition 1

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Overview

Ultimate Game Programming with DirectX explores the ins-and-outs of DirectX, the most widely used game development API available. Anyone interested in learning how to program a game, you need to know DirectX. Written for game development students, hobby programmers with a basic to intermediate knowledge of C++, and beginner game and graphics programmers, the book details the complexities of DirectX in an easy-to-follow and practical style. Using the creation of an FPS game as the ultimate project in the book, programmers work through all aspects of DirectX beginning with an overview of Direct3D. From there they progress to lighting & objects, textures, and an essential math review. Next come collision detection, input & sound, animation, models, .X files, bone animation, world management, height maps, octrees, and BSP trees. With all of this knowledge, you'll be ready to work through the last part of the book where the FPS game is createdand you'll have the knowledge and skills you need to program your own games and high-quality animations.

Ultimate Game Programming with DirectX explores the ins-and-outs of DirectX, the most widely used game development API available. Anyone interested in learning how to program a game, you need to know DirectX. Written for game development students, hobby programmers with a basic to intermediate knowledge of C++, and beginner game and graphics programmers, the book details the complexities of DirectX in an easy-to-follow and practical style. Using the creation of an FPS game as the ultimate project in the book, programmers work through all aspects of DirectX beginning with an overview of Direct3D. From there they progress to lighting & objects, textures, and an essential math review. Next come collision detection, input & sound, animation, models, .X files, bone animation, world management, height maps, octrees, and BSP trees. With all of this knowledge, you'll be ready to work through the last part of the book where the FPS game is created and you'll have the knowledge and skills you need to program your own games and high-quality animations.

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Product Details

  • ISBN-13: 9781584504580
  • Publisher: Cengage Learning
  • Publication date: 5/11/2006
  • Series: Game Development Series
  • Edition description: 1ST
  • Edition number: 1
  • Pages: 752
  • Product dimensions: 7.40 (w) x 9.20 (h) x 1.80 (d)

Meet the Author

Allen Sherrod is an experienced author in the field of video game development. Allen's past works include two editions of Ultimate Game Programming with DirectX, Ultimate 3D Game Engine Design and Architecture, Game Graphics Programming, and Data Structures and Algorithms for Game Developers. Allen has also contributed to the Game Developer's Magazine, the Game Programming Gems 6 book, to the Gamasutra.com website, and is the creator of www.UltimateGameProgramming.com.

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Table of Contents

Introduction Chapter 1 DirectX Introduction Chapter 2 The Game Stranded Chapter 3 Direct3D Lighting and Objects Chapter 4 Textures Chapter 5 Direct3D Text and GUI Chapter 6 Special Effects Chapter 7 Basic Scripting Systems Chapter 8 Game Math Review Chapter 9 Collision Detection Chapter 10 Input Detection and Response Chapter 11 Sound Chapter 12 Model Loading Chapter 13 Model Animation Chapter 14 Scene Management Chapter 15 Finishing the Game Engine Chapter 16 Making the Game: Stranded Chapter 17 Conclusions Appendix A Recommended Books and Web Sites Appendix B C++ Primer Appendix C About the CD-ROM Index

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