Ultimate Game Programming with DirectX / Edition 2

Ultimate Game Programming with DirectX / Edition 2

5.0 1
by Allen Sherrod
     
 

ISBN-10: 1584505591

ISBN-13: 9781584505594

Pub. Date: 01/21/2009

Publisher: Cengage Learning

Make your own games using DirectX 10 and C++ with Ultimate Game Programming with DirectX, Second Edition. Written for experienced programmers who want to learn DirectX 10 and how to apply it to game creation, this book goes in-depth with DirectX 10 and each of its subsystems. Every part of the gamedevelopment process is covered and you'll apply your existing

Overview

Make your own games using DirectX 10 and C++ with Ultimate Game Programming with DirectX, Second Edition. Written for experienced programmers who want to learn DirectX 10 and how to apply it to game creation, this book goes in-depth with DirectX 10 and each of its subsystems. Every part of the gamedevelopment process is covered and you'll apply your existing game-development skills to the new techniques and tools covered in the book. Beginning with an introduction to DirectX and Direct3D, you'll work your way through graphical interfaces, animation paths,advanced lighting and shadows,various surfacemapping techniques, and even sound. One topic is covered per chapter and end-of-chapter questions help you practice and reinforce your new skills.Whether you're a current gamedevelopment student or a professional developer, you'll find the information and techniques you need to gain a clear understanding of game programming with DirectX 10.

Product Details

ISBN-13:
9781584505594
Publisher:
Cengage Learning
Publication date:
01/21/2009
Edition description:
New Edition
Pages:
496
Product dimensions:
7.60(w) x 9.10(h) x 1.50(d)

Table of Contents

Chapter 1 Introduction to DirectX 10 Chapter 2 Direct3D 10 Chapter 3 Rendering Geometry Chapter 4 Shader Model 4 Chapter 5 Transformations Chapter 6 Shading and Surfaces Chapter 7 Additional Texture Mapping Chapter 8 Game Math Chapter 9 Sound in DirectX Chapter 10 Game Input Chapter 11 3D Models Chapter 12 Animations Chapter 13 Lighting Chapter 14 Conclusions Appendix A Answers to Chapter Questions Appendix B Recommended Resources

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