Ultimate Guide to Video Game Writing & Design
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Ultimate Guide to Video Game Writing & Design

3.4 7
by Flint Dille, John Zuur Platten
     
 

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• Authors are top game designers

• Aspiring game writers and designers must have this complete bible

There are other books about creating video games out there.
Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are

Overview

• Authors are top game designers

• Aspiring game writers and designers must have this complete bible

There are other books about creating video games out there.
Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.

Product Details

ISBN-13:
9781580650663
Publisher:
Potter/Ten Speed/Harmony
Publication date:
01/08/2008
Pages:
272
Sales rank:
162,806
Product dimensions:
6.00(w) x 9.00(h) x 0.54(d)

Related Subjects

Meet the Author



Flint Dille and John Zuur Platten’s company, The Bureau of Film and Games, develops original games for next-generation platforms. They co-wrote Chronicles of Riddick: Escape from Butcher Bay, which GameSpot called "superb…one of the year’s best action games." Flint Dille’s credits include Dead to Rights and Batman: Rise of Sin Tzu. John Zuur Platten’s credits include Red Ninja and Scooby-Doo 2005. The authors live in Los Angeles.

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Ultimate Guide to Video Game Writing & Design 3.4 out of 5 based on 0 ratings. 7 reviews.
JimJJ More than 1 year ago
This book is geared toward anyone who wants to manage the game designing process. It is about writing the game's story, not about writing the game's code.
Anonymous More than 1 year ago
It is a GOOD book but it needs to talk more about how you can make money off of the game rather than just keeping it to yourself and your friends.
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Juliette Bresnahan More than 1 year ago
i am ssd to write this reveiw for you, but i dont want anyone wasting their money on this book. it lacks the catchy opening, or a grabber, to lure the reader in. also, it was clearly a mistake to use odd pictures meshed together and call it a title page.