Understanding Flash MX 2004 ActionScript 2: Basic techniques for creatives [NOOK Book]

Overview

Step-by-step techniques, illustrated with highly visual examples throughout the book, show you how to build up your ActionScripting skills quickly and effectively. A support website (www.sprite.net/understanding) provides all the content you need to try out the techniques shown in the book for yourself.

Ideal for those studying multimedia and information technology and anyone who wants to produce highly effective online interactive content. ...
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Understanding Flash MX 2004 ActionScript 2: Basic techniques for creatives

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Overview

Step-by-step techniques, illustrated with highly visual examples throughout the book, show you how to build up your ActionScripting skills quickly and effectively. A support website (www.sprite.net/understanding) provides all the content you need to try out the techniques shown in the book for yourself.

Ideal for those studying multimedia and information technology and anyone who wants to produce highly effective online interactive content. This guide gives you all you need to ensure you have a firm foundation of knowledge on how to use ActionScript creatively so you can produce professional results.

Audience: Beginning professional and student Flash users new to ActionScript. Multimedia and IT creatives. Those interested om learning programming from a creative view point.

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Product Details

  • ISBN-13: 9781136145339
  • Publisher: Taylor & Francis
  • Publication date: 1/17/2013
  • Sold by: Barnes & Noble
  • Format: eBook
  • Pages: 272
  • File size: 6 MB

Meet the Author

Managing Director of Sprite Interactive Ltd, UK a new media agency, and previously Creative Director with Disney and Buena Vista International.

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Table of Contents

Acknowledgements
Introduction: Understanding ActionScript: Basic Techniques for Creatives
Sect. 1 ActionScript Basics 1
Ch. 1 An Introduction to ActionScript Programming Tools in Flash MX 2004 and Professional 3
Ch. 2 Constructing and Sharing ActionScript 20
Ch. 3 Learning about Events and Handlers 35
Sect. 2 ActionScript Fundamentals 51
Ch. 4 Variables, "If", "For" and "While" Loops 53
Ch. 5 Functions and Arrays 72
Sect. 3 Object Fundamentals 89
Ch. 6 Keyboard Object 91
Ch. 7 Sound Object 109
Ch. 8 Color Object 125
Ch. 9 XML Object 146
Sect. 4 Working with Components 163
Ch. 10 UI Components 165
Ch. 11 Trivia Quiz Game Built Using Components 187
Sect. 5 Game Building 201
Ch. 12 Goose Game 203
Ch. 13 ActionScript-driven Effects and Techniques 223
Appendices 245
App. A ActionScript Terminology 247
App. B Letters A to Z and Standard Numbers 0 to 9 250
Index 253
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