Unity 2022 by Example: A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences
1145573834
Unity 2022 by Example: A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences
39.99 In Stock
Unity 2022 by Example: A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences

Unity 2022 by Example: A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences

Unity 2022 by Example: A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences

Unity 2022 by Example: A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences

eBook

$39.99 

Available on Compatible NOOK devices, the free NOOK App and in My Digital Library.
WANT A NOOK?  Explore Now

Related collections and offers

Product Details

ISBN-13: 9781803237954
Publisher: Packt Publishing
Publication date: 06/07/2024
Sold by: Barnes & Noble
Format: eBook
Pages: 596
File size: 29 MB
Note: This product may take a few minutes to download.

About the Author

Scott Cameron is an award-winning digital content creator and designer with over 25 years of experience in information technology, software development, and design while he specializes in Indie game development. He is a Unity certified expert programmer and currently works as a Senior Unity engineer at io house ltd. Additionally, he also provides quality assurance and student course support & mentorship for Unity, Phaser, and C++ game development curriculum at Zenva.

Table of Contents

Table of Contents
  1. Foundational Knowledge of Unity 2022
  2. Creating a 2D Collection Game
  3. Completing the Collection Game
  4. Creating a 2D Adventure Game
  5. Continuing the Adventure Game
  6. Introduction to Object Pooling in Unity 2022
  7. Polishing the Player's Actions and Enemy Behavior
  8. Extending the Adventure Game
  9. Completing the Adventure Game
  10. Creating a 3D First Person Shooter (FPS)
  11. Continuing the FPS Game
  12. Enhancing the FPS Game with Audio
  13. Implementing AI with Sensors, Behavior Trees, and ML-Agents
  14. Entering Mixed Reality with the XR Interaction Toolkit
  15. Finishing Games with Commercial Viability
From the B&N Reads Blog

Customer Reviews