Unity for Absolute Beginners by Sue Blackman, Jenny Wang |, NOOK Book (eBook) | Barnes & Noble
Unity for Absolute Beginners

Unity for Absolute Beginners

by Sue Blackman, Jenny Wang
     
 

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Unity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free version of Unity to begin your game development career, you'll learn how to import, evaluate and manage your game resources to create awesome third-person shooters. This book assumes that you have little or no

Overview

Unity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free version of Unity to begin your game development career, you'll learn how to import, evaluate and manage your game resources to create awesome third-person shooters. This book assumes that you have little or no experience with game development, scripting, or 3D assets, and that you're eager to start creating games as quickly as possible, while learning Unity in a fun and interactive environment.

With Unity for Absolute Beginners you'll become familiar with the Unity editor, key concepts and functionality. You'll learn how to import, evaluate and manage resources. You'll explore C# scripting in Unity, and learn how to use the Unity API. Using the provided art assets, you will learn the fundamentals of good game design and iterative refinement as you take your game from a simple prototype to a quirky, but challenging variation of the ever-popular first-person shooter. As can be expected, there will be plenty of destruction, special effects and mayhem along the way.

Unity for Absolute Beginners assumes that you have little or no experience with game development, scripting, or 3D assets, but are eager to get up-to-speed as quickly as possible while learning Unity in a fun and interactive environment.

What you’ll learn
  • How to use the Unity editor, including key concepts and functionality
  • How to use import, evaluate and manage resources for use in your Unity games
  • How to use the Unity API and script in Unity using C#
  • The fundamentals of good game design and the process you need to use to make good games
Who this book is for

This book assumes that you have little or no experience with game development, scripting, or 3D assets, but are eager to get up to speed as quickly as possible while learning Unity in a fun and interactive environment.

Table of Contents

1. The Unity Editor

2. Unity Basics

3. Navigation and Physics

4. Importing Static Assets

5. Scripting with C#

6. Mecanim and Animation

7. Populating the Game Environment

8. Weaponry and Special Effects

9. Incorporating Unity 2D

10. Menus and Levels

11. Bonus Features

Appendix: Rigging with Mixamo

Product Details

ISBN-13:
9781430267782
Publisher:
Apress
Publication date:
06/13/2014
Sold by:
Barnes & Noble
Format:
NOOK Book
Pages:
612
File size:
50 MB
Note:
This product may take a few minutes to download.

Meet the Author

Sue Blackman has been an instructor in the 3D field for nearly 20 years at art schools and community colleges. She has been involved with the commercial development of real-time 3D engines for more than 10 years. In the past, she has been a contributing author for New Riders Press (Max4 Magic) and written for AMC Siggraph on serious games. She has written product training materials and instruction manuals for developing content with real-time 3D applications, used by multimedia departments in Fortune 1000 companies including Boeing, Raytheon, and Lockheed Martin, among others. In addition to writing and teaching, Sue has been the lead 3D artist on several games for Activision and its subsidiaries.

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