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Unity Game Development in 24 Hours, Sams Teach Yourself [NOOK Book]

Overview

In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You’ll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

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Unity Game Development in 24 Hours, Sams Teach Yourself

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Overview

In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You’ll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

Step-by-step instructions carefully walk you through the most common Unity 4 game development tasks.

  • Quizzes and Exercises at the end of each chapter help you test your knowledge.
  • Notes present interesting information related to the discussion.
  • Tips offer advice or show you easier ways to perform tasks.
  • Cautions alert you to possible problems and give you advice on how to avoid them.

Learn how to…

  • Create and work with game objects, Unity’s fundamental building blocks
  • Work efficiently with Unity’s graphical asset pipeline
  • Apply shaders and textures to any 3D object
  • Sculpt stunning game worlds with Unity’s terrain and environmental toolsets
  • Script tasks ranging from capturing input to building complex behaviors
  • Quickly create repeatable, reusable game objects with prefabs
  • Implement easy, intuitive game user interfaces
  • Create amazing effects with Unity’s new Shuriken particle system
  • Leverage the full power of Unity’s new Mecanim animation system
  • Integrate ambient 2D/3D audio into your games
  • Use mobile device accelerometers and multi-touch displays
  • Modify a desktop game for mobile platforms
  • Apply the “finishing touches” and deploy your game
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Product Details

  • ISBN-13: 9780133480474
  • Publisher: Pearson Education
  • Publication date: 11/21/2013
  • Series: Sams Teach Yourself -- Hours
  • Sold by: Barnes & Noble
  • Format: eBook
  • Edition number: 1
  • Pages: 400
  • Sales rank: 265,499
  • File size: 32 MB
  • Note: This product may take a few minutes to download.

Meet the Author

Mike Geig is both an experienced teacher and game developer, with a foot firmly in both camps. He is currently teaches game design and development at Stark State College and the Cleveland Institute of Art. Mike also works as a screencaster for Unity Technologies and is a member of Unity’s Learn department. His Pearson video, Game Development Essentials with Unity 4 LiveLessons, is a key title on Unity. Mike was once set on fire and has over a million “likes” on Facebook.

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Table of Contents

Preface xi

HOUR 1: Introduction to Unity 1

Installing Unity 1

Getting to Know the Unity Editor 5

Navigating the Unity Scene View 18

Summary 20

Q&A 20

Workshop 21

Exercise 21

HOUR 2: Game Objects 23

Dimensions and Coordinate Systems 23

Game Objects 27

Transforms 28

Summary 34

Q&A 34

Workshop 35

Exercise 35

HOUR 3: Models, Materials, and Textures 37

The Basics of Models 37

Textures, Shaders, and Materials 42

Summary 48

Q&A 48

Workshop 49

Exercise 49

HOUR 4: Terrain 51

Terrain Generation 51

Terrain Textures 59

Summary 62

Q&A 62

Workshop 63

Exercise 63

HOUR 5: Environments 65

Generating Trees and Grass 65

Environment Effects 72

Character Controllers 77

Summary 79

Q&A 79

Workshop 79

Exercise 80

HOUR 6: Lights and Cameras 81

Lights 81

Cameras 90

Layers 94

Summary 98

Q&A 98

Workshop 98

Exercise 99

HOUR 7: Game 1: Amazing Racer 101

Design 101

Creating the Game World 104

Gamification 106

Playtesting 113

Summary 114

Q&A 114

Workshop 114

Exercise 115

HOUR 8: Scripting Part 1 117

Scripts 118

Variables 125

Operators 127

Conditionals 130

Iteration 133

Summary 135

Q&A 135

Workshop 136

Exercise 136

HOUR 9: Scripting Part 2 137

Methods 137

Input 142

Accessing Local Components 147

Accessing Other Objects 148

Summary 152

Q&A 152

Workshop 152

Exercise 153

HOUR 10: Collision 155

Rigidbodies 155

Collision 157

Triggers 161

Raycasting 163

Summary 165

Q&A 165

Workshop 165

Exercise 166

HOUR 11: Game 2: Chaos Ball 167

Design 167

The Arena 169

Game Entities 173

The Control Objects 178

Improving the Game 182

Summary 183

Q&A 183

Workshop 183

Exercise 184

HOUR 12: Prefabs 185

Prefab Basics 185

Working with Prefabs 188

Instantiating Prefabs Through Code 194

Summary 194

Q&A 195

Workshop 195

Exercise 195

HOUR 13: Graphical User Interfaces 197

GUI Basics 197

GUI Controls 199

Customization 205

Summary 211

Q&A 211

Workshop 211

Exercise 212

HOUR 14: Character Controllers 213

The Character Controller 213

Scripting for Character Controllers 216

Building a Controller 219

Summary 225

Q&A 225

Workshop 225

Exercise 226

HOUR 15: Game 3: Captain Blaster 227

Design 227

The World 229

Controls 234

Improvements 242

Summary 242

Q&A 242

Workshop 243

Exercise 244

HOUR 16: Particle Systems 245

Particle Systems 245

Particle System Modules 247

The Curve Editor 257

Summary 259

Q&A 259

Workshop 259

Exercise 259

HOUR 17: Animations 261

Animation Basics 262

Preparing a Model for Animation 263

Applying Animations 269

Scripting Animations 272

Summary 273

Q&A 273

Workshop 274

Exercise 274

HOUR 18: Animators 277

Animator Basics 278

Creating an Animator 287

Scripting Animators 294

Summary 296

Q&A 296

Workshop 296

Exercise 296

HOUR 19: Game 4: Gauntlet Runner 297

Design 297

The World 298

The Entities 300

The Controls 307

Room for Improvement 314

Summary 315

Q&A 315

Workshop 315

Exercise 316

HOUR 20: Audio 317

Audio Basics 317

Audio Sources 319

Audio Scripting 324

Summary 326

Q&A 326

Workshop 327

Exercise 327

HOUR 21: Mobile Development 329

Preparing for Mobile 329

Accelerometers 333

Summary 338

Q&A 338

Workshop 338

Exercise 339

HOUR 22: Game Revisions 341

Amazing Racer 341

Chaos Ball 345

Captain Blaster 346

Gauntlet Runner 349

Summary 350

Q&A 351

Workshop 351

Exercise 351

HOUR 23: Polish and Deploy 353

Managing Scenes 353

Persisting Data and Objects 356

Unity Player Settings 359

Building Your Game 362

Summary 365

Q&A 365

Workshop 365

Exercise 366

HOUR 24: Wrap Up 367

Accomplishments 367

Where to Go from Here 370

Resources Available to You 371

Summary 371

Q&A 371

Workshop 372

Exercise 372

Index 373

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Sort by: Showing all of 2 Customer Reviews
  • Anonymous

    Posted January 20, 2014

    Geig is good.

    Good as can be.

    0 out of 1 people found this review helpful.

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    Posted February 1, 2014

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