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There is an ever-increasing need for designers to create products that are genuinely inclusive of members of society with special needs. The population is growing older and legislative demands on industry to provide equal access for all are growing ever more stringent. Several research disciplines are working to find solutions to the problem of how to develop more inclusive products and the aim of Universal Access and Assistive Technology is to bring experiences from these different perspectives into a single ...
There is an ever-increasing need for designers to create products that are genuinely inclusive of members of society with special needs. The population is growing older and legislative demands on industry to provide equal access for all are growing ever more stringent. Several research disciplines are working to find solutions to the problem of how to develop more inclusive products and the aim of Universal Access and Assistive Technology is to bring experiences from these different perspectives into a single reference. This book contains the proceedings of the first Cambridge Workshop on Universal Access and Assistive Technology (CWUAAT), incorporating the fourth Cambridge Workshop on Rehabilitation Robotics, held in Cambridge, England in March 2002. This book contains contributions from an international group of leading researchers in the fields of Universal Access and Assistive Technology. Contributions include papers on design, robotics and computer access, as well as the experiences of industry. It is composed of three parts containing material on:
• design issues for universal access and assistive technology;
• enabling computer access and new technologies;
• assistive technology and rehabilitation robotics. Reflecting the spirit of recent moves to extend rights to universal accessibility, this series of workshops and accompanying books is aimed at a broad range of interests, with a general focus on the development of products and solutions. Numerous case studies are used to raise awareness of the challenges faced in developing truly inclusive products, along with examples of good practice.
1. Commercial Perspectives on Universal Access and Assistive Technology.- 2. Defining Design Exclusion.- 3. Quantifying Design Exclusion.- 4. Countering Design Exclusion.- 5. Inclusive Design — Developing Theory Through Practice.- 6. A Systematic Basis for Developing Cognitive Assessment Methods for Assistive Technology.- 7. Control of Virtual Environments for People with Intellectual Disabilities.- 8. Why Are Eye Mice Unpopular? — A Detailed Comparison of Head and Eye Controlled Assistive Technology Pointing Devices.- 9. Cursor Characterisation and Haptic Interfaces for Motion-impaired Users.- 10. Web-based Multimodal Graphs for Visually Impaired People.- 11. Automatically Rearranging Structured Data for Customised Special-needs Presentations.- 12. Bridging the Education Divide.- 13. Contextual On-line Help: A Contribution to the Implementation of Universal Access.- 14. 3rd Age Interfaces: A Usability Evaluation of the ‘Your Guide’ Kiosk Prototype from an Older User’s Perspective.- 15. Virtual Environments for the Training of the Visually Impaired.- 16. User Involvement in the Design of a New Multimedia Communication Service.- 17. Issues Surrounding the User-centred Development of a New Interactive Memory Aid.- 18. Games Children with Autism Can Play With Robota, a Humanoid Robotic Doll.- 19. Progress of a Modular Prosthetic Arm.- 20. Development of a Novel Type Rehabilitation Robotic System KARES II.- 21. Improving the Flexibility of an Assistive Robot.- 22. Commercialising Assistive and Therapy Robotics.- 23. Improved Assistive Technology Prescription via Usage Log Analysis.- 24. Virtual Interface Development and Sensor-based Door Navigation for Nonholonomic Vehicles.- 25. An Ergonomic One-handed Wheelchair.- 26. Gathering User Needs in the Development of the POWER-HAND Opening Aid — A Successful Consumer Product for the Wider Market.- 27. Locomotion Assistance for the Blind.- 28. ‘Keep Taking the Medication’: Assistive Technology for Medication Regimes in Care Settings.- 29. “I can’t talk now” and Other Design Stories: Four Assistive Technologies for People With and Without Disabilities.- Index of Contributors.