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Business as we know it is being revolutionized by Second Life, a Web 2.0 application that enables registered users to create animated identities called avatars and to construct and spend time in virtual worlds represented by these avatars. In the process of building these online worlds, users have also created new virtual marketplaces for buyers and sellers. Second Life users can convert Linden dollars to U.S. dollars, and avatars can give tours of both virtual products and real-world products, directing other avatars to online billboards, movies, and virtual meetings. Sue Martin Mahar, a longtime Second Life resident, and Second Life guide Jay Mahar here show how enterprises (including Fortune 500 firms like IBM) are strategizing ways to use Second Life to gain competitive advantage. This guide shows entrepreneurs how to assess potential opportunities and conduct business in Second Life and includes many handy lists of practical dos and don'ts. With Second Life continually evolving, business possibilities there are in fact limitless, as this book shows. Essential reading for all entrepreneurs and recommended for both the general public and business students.