Unreal Game Development

Unreal Game Development

by Ashish Amresh, Alex Okita
     
 

ISBN-10: 1568814593

ISBN-13: 9781568814599

Pub. Date: 08/25/2010

Publisher: Taylor & Francis

Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game. To get the most out of the book, the authors recommend gathering up some friends and working through the book together as a team and with time limits,

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Overview

Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game. To get the most out of the book, the authors recommend gathering up some friends and working through the book together as a team and with time limits, mimicking the key elements of real world commercial game development.

This book mirrors the curriculum used at CampGame, a six week summer program organized for high school students at The New York University and Arizona State University that has been running successfully for over five years. Students enter with no prior knowledge of game making whatsoever, and through the course of six intensive weeks, they finish as teams of budding game developers who have already completed fully functional games with their own designs, code, and art.

Unreal® is a registered trademark of Epic Games, Inc.
Copyright in the Unreal Development Kit, Unreal Tournament, and Unreal Engine 3 is owned by Epic Games. Content of those programs included in screen shots in this book is copyrighted by Epic Games and used with the permission of Epic Games.

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Product Details

ISBN-13:
9781568814599
Publisher:
Taylor & Francis
Publication date:
08/25/2010
Pages:
500
Sales rank:
1,360,511
Product dimensions:
7.40(w) x 9.20(h) x 0.70(d)

Table of Contents

Acknowledgments

Required Tools

Introduction: So You Want to Make Games

I Design

1 Coming Up with a Plan 3

2 Level Design 19

3 Leading the Player with Lighting 47

4 Terrain 59

5 Managing Levels 67

6 Events and Triggers: What's Kismet? 91

7 User Interfaces and Menus 111

8 Refining Your Work 131

9 Special Effects and Cutscenes 139

10 Animated Characters in Cutscenes 161

II Art

11 Art, "The Unreal Way" 173

12 3D Design and Autodesk 3D Studio Max 175

13 2D Images and GIMP 195

14 Using Max with GIMPimp 207

15 Process and Methods 223

16 Making Better Materials 229

17 Props and Objects 245

18 Dynamic Objects 255

19 Weapons 273

20 Cascade and Particle Systems 283

21 Character Rigging 297

22 Character Animation 317

23 The AnimTree editor 337

III Programming

24 Why Learn Unreal? 353

25 Introduction to Unreal Script 357

26 Mutators 369

27 Mods 379

28 Weapons and Characters 385

29 Al 391

30 Finishing Touches 395

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